Welcome!
Tag Archives: c++
Small Log System
Here is a small piece of code that can be useful if you need to quickly generate traces (or log) in your apps: class cLog { public: cLog(char *logfile){}; static void trace(const char *s) { if(s) log << s << … Continue reading
Codage d’un Moteur de Ray-Tracing depuis Zéro en un Weekend
Voici un petit article sympa sur le codage d’un ray-traceur depuis zéro. Le code source du ray-traceur est fourni et est compréhensible. Donc si vous voulez vous plonger dans les entrailles d’un petit ray-traceur, c’est le moment. L’article et le … Continue reading
Embedded Your Shader Souce Code In Your C/C++ Apps
The NVIDIA developer blog shows a way to include shaders codes to your windows exe: blogs.nvidia.com/developers/2007/03/inlining_shader.html. But this example is not fully operational. I slightly modified the code to make it totally operational (I compiled it on vc++ 6.0): 1) … Continue reading