Blue Screen of Death

The famous Blue Screen of Death is back:

It’s a long time I didn’t see it. I’m working on VBO in a new eXPerimental 3D engine and I
certainly must have passed a wrong face offset to the index buffer. Little bug in my side, no doubt. Bug in NVIDIA Forceware side: I don’t know how the drivers have to behave when wrong parameters are sent to them, but I don’t think they have to freeze your devstation!

More on this bug later…


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