{"id":91,"date":"2008-03-16T16:39:30","date_gmt":"2008-03-16T15:39:30","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=91"},"modified":"2011-09-07T20:33:31","modified_gmt":"2011-09-07T19:33:31","slug":"nvidia-forceware-17420-opengl-extensions-list","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20080316\/nvidia-forceware-17420-opengl-extensions-list\/","title":{"rendered":"NVIDIA Forceware 174.20: OpenGL Extensions"},"content":{"rendered":"[French]\nVoici la liste des extensions OpenGL support\u00e9es par les pilotes <a href=\"http:\/\/downloads.guru3d.com\/ForceWare-174.20-XP-(32-bit)-download-1866.html\">Forceware 174.20<\/a>.<br \/>\n[\/French]\n[English]\nHere is the list of OpenGL extensions supported by <a href=\"http:\/\/downloads.guru3d.com\/ForceWare-174.20-XP-(32-bit)-download-1866.html\">Forceware 174.20<\/a> drivers.<br \/>\n[\/English]\n<p><center><img decoding=\"async\" src=\"public\/forceware_logo.jpg\"\/><\/center><\/p>\n<p>OpenGL Extensions: 161 extensions<\/p>\n<p><!--more--><\/p>\n<ul>\n<li>GL_ARB_color_buffer_float\n    <\/li>\n<li>GL_ARB_depth_texture\n    <\/li>\n<li>GL_ARB_draw_buffers\n    <\/li>\n<li>GL_ARB_fragment_program\n    <\/li>\n<li>GL_ARB_fragment_program_shadow\n    <\/li>\n<li>GL_ARB_fragment_shader\n    <\/li>\n<li>GL_ARB_half_float_pixel\n    <\/li>\n<li>GL_ARB_imaging\n    <\/li>\n<li>GL_ARB_multisample\n    <\/li>\n<li>GL_ARB_multitexture\n    <\/li>\n<li>GL_ARB_occlusion_query\n    <\/li>\n<li>GL_ARB_pixel_buffer_object\n    <\/li>\n<li>GL_ARB_point_parameters\n    <\/li>\n<li>GL_ARB_point_sprite\n    <\/li>\n<li>GL_ARB_shadow\n    <\/li>\n<li>GL_ARB_shader_objects\n    <\/li>\n<li>GL_ARB_shading_language_100\n    <\/li>\n<li>GL_ARB_texture_border_clamp\n    <\/li>\n<li>GL_ARB_texture_compression\n    <\/li>\n<li>GL_ARB_texture_cube_map\n    <\/li>\n<li>GL_ARB_texture_env_add\n    <\/li>\n<li>GL_ARB_texture_env_combine\n    <\/li>\n<li>GL_ARB_texture_env_dot3\n    <\/li>\n<li>GL_ARB_texture_float\n    <\/li>\n<li>GL_ARB_texture_mirrored_repeat\n    <\/li>\n<li>GL_ARB_texture_non_power_of_two\n    <\/li>\n<li>GL_ARB_texture_rectangle\n    <\/li>\n<li>GL_ARB_transpose_matrix\n    <\/li>\n<li>GL_ARB_vertex_buffer_object\n    <\/li>\n<li>GL_ARB_vertex_program\n    <\/li>\n<li>GL_ARB_vertex_shader\n    <\/li>\n<li>GL_ARB_window_pos\n    <\/li>\n<li>GL_ATI_draw_buffers\n    <\/li>\n<li>GL_ATI_texture_float\n    <\/li>\n<li>GL_ATI_texture_mirror_once\n    <\/li>\n<li>GL_S3_s3tc\n    <\/li>\n<li>GL_EXT_texture_env_add\n    <\/li>\n<li>GL_EXT_abgr\n    <\/li>\n<li>GL_EXT_bgra\n    <\/li>\n<li>GL_EXT_blend_color\n    <\/li>\n<li>GL_EXT_blend_equation_separate\n    <\/li>\n<li>GL_EXT_blend_func_separate\n    <\/li>\n<li>GL_EXT_blend_minmax\n    <\/li>\n<li>GL_EXT_blend_subtract\n    <\/li>\n<li>GL_EXT_compiled_vertex_array\n    <\/li>\n<li>GL_EXT_Cg_shader\n    <\/li>\n<li>GL_EXT_bindable_uniform\n    <\/li>\n<li>GL_EXT_depth_bounds_test\n    <\/li>\n<li>GL_EXT_draw_buffers2\n    <\/li>\n<li>GL_EXT_draw_instanced\n    <\/li>\n<li>GL_EXT_draw_range_elements\n    <\/li>\n<li>GL_EXT_fog_coord\n    <\/li>\n<li>GL_EXT_framebuffer_blit\n    <\/li>\n<li>GL_EXT_framebuffer_multisample\n    <\/li>\n<li>GL_EXT_framebuffer_object\n    <\/li>\n<li>GL_EXTX_framebuffer_mixed_formats\n    <\/li>\n<li>GL_EXT_framebuffer_sRGB\n    <\/li>\n<li>GL_EXT_geometry_shader4\n    <\/li>\n<li>GL_EXT_gpu_program_parameters\n    <\/li>\n<li>GL_EXT_gpu_shader4\n    <\/li>\n<li>GL_EXT_multi_draw_arrays\n    <\/li>\n<li>GL_EXT_packed_depth_stencil\n    <\/li>\n<li>GL_EXT_packed_float\n    <\/li>\n<li>GL_EXT_packed_pixels\n    <\/li>\n<li>GL_EXT_pixel_buffer_object\n    <\/li>\n<li>GL_EXT_point_parameters\n    <\/li>\n<li>GL_EXT_rescale_normal\n    <\/li>\n<li>GL_EXT_secondary_color\n    <\/li>\n<li>GL_EXT_separate_specular_color\n    <\/li>\n<li>GL_EXT_shadow_funcs\n    <\/li>\n<li>GL_EXT_stencil_two_side\n    <\/li>\n<li>GL_EXT_stencil_wrap\n    <\/li>\n<li>GL_EXT_texture3D\n    <\/li>\n<li>GL_EXT_texture_array\n    <\/li>\n<li>GL_EXT_texture_buffer_object\n    <\/li>\n<li>GL_EXT_texture_compression_latc\n    <\/li>\n<li>GL_EXT_texture_compression_rgtc\n    <\/li>\n<li>GL_EXT_texture_compression_s3tc\n    <\/li>\n<li>GL_EXT_texture_cube_map\n    <\/li>\n<li>GL_EXT_texture_edge_clamp\n    <\/li>\n<li>GL_EXT_texture_env_combine\n    <\/li>\n<li>GL_EXT_texture_env_dot3\n    <\/li>\n<li>GL_EXT_texture_filter_anisotropic\n    <\/li>\n<li>GL_EXT_texture_integer\n    <\/li>\n<li>GL_EXT_texture_lod\n    <\/li>\n<li>GL_EXT_texture_lod_bias\n    <\/li>\n<li>GL_EXT_texture_mirror_clamp\n    <\/li>\n<li>GL_EXT_texture_object\n    <\/li>\n<li>GL_EXT_texture_sRGB\n    <\/li>\n<li>GL_EXT_texture_shared_exponent\n    <\/li>\n<li>GL_EXT_timer_query\n    <\/li>\n<li>GL_EXT_vertex_array\n    <\/li>\n<li>GL_IBM_rasterpos_clip\n    <\/li>\n<li>GL_IBM_texture_mirrored_repeat\n    <\/li>\n<li>GL_KTX_buffer_region\n    <\/li>\n<li>GL_NV_blend_square\n    <\/li>\n<li>GL_NV_copy_depth_to_color\n    <\/li>\n<li>GL_NV_depth_buffer_float\n    <\/li>\n<li>GL_NV_conditional_render\n    <\/li>\n<li>GL_NV_depth_clamp\n    <\/li>\n<li>GL_NV_fence\n    <\/li>\n<li>GL_NV_float_buffer\n    <\/li>\n<li>GL_NV_fog_distance\n    <\/li>\n<li>GL_NV_fragment_program\n    <\/li>\n<li>GL_NV_fragment_program_option\n    <\/li>\n<li>GL_NV_fragment_program2\n    <\/li>\n<li>GL_NV_framebuffer_multisample_coverage\n    <\/li>\n<li>GL_NV_geometry_shader4\n    <\/li>\n<li>GL_NV_gpu_program4\n    <\/li>\n<li>GL_NV_half_float\n    <\/li>\n<li>GL_NV_light_max_exponent\n    <\/li>\n<li>GL_NV_multisample_coverage\n    <\/li>\n<li>GL_NV_multisample_filter_hint\n    <\/li>\n<li>GL_NV_occlusion_query\n    <\/li>\n<li>GL_NV_packed_depth_stencil\n    <\/li>\n<li>GL_NV_parameter_buffer_object\n    <\/li>\n<li>GL_NV_pixel_data_range\n    <\/li>\n<li>GL_NV_point_sprite\n    <\/li>\n<li>GL_NV_primitive_restart\n    <\/li>\n<li>GL_NV_register_combiners\n    <\/li>\n<li>GL_NV_register_combiners2\n    <\/li>\n<li>GL_NV_texgen_reflection\n    <\/li>\n<li>GL_NV_texture_compression_vtc\n    <\/li>\n<li>GL_NV_texture_env_combine4\n    <\/li>\n<li>GL_NV_texture_expand_normal\n    <\/li>\n<li>GL_NV_texture_rectangle\n    <\/li>\n<li>GL_NV_texture_shader\n    <\/li>\n<li>GL_NV_texture_shader2\n    <\/li>\n<li>GL_NV_texture_shader3\n    <\/li>\n<li>GL_NV_transform_feedback\n    <\/li>\n<li>GL_NV_vertex_array_range\n    <\/li>\n<li>GL_NV_vertex_array_range2\n    <\/li>\n<li>GL_NV_vertex_program\n    <\/li>\n<li>GL_NV_vertex_program1_1\n    <\/li>\n<li>GL_NV_vertex_program2\n    <\/li>\n<li>GL_NV_vertex_program2_option\n    <\/li>\n<li>GL_NV_vertex_program3\n    <\/li>\n<li>GL_NVX_conditional_render\n    <\/li>\n<li>GL_SGIS_generate_mipmap\n    <\/li>\n<li>GL_SGIS_texture_lod\n    <\/li>\n<li>GL_SGIX_depth_texture\n    <\/li>\n<li>GL_SGIX_shadow\n    <\/li>\n<li>GL_SUN_slice_accum\n    <\/li>\n<li>GL_WIN_swap_hint\n    <\/li>\n<li>WGL_EXT_swap_control\n    <\/li>\n<li>WGL_ARB_buffer_region\n    <\/li>\n<li>WGL_ARB_extensions_string\n    <\/li>\n<li>WGL_ARB_make_current_read\n    <\/li>\n<li>WGL_ARB_multisample\n    <\/li>\n<li>WGL_ARB_pbuffer\n    <\/li>\n<li>WGL_ARB_pixel_format\n    <\/li>\n<li>WGL_ARB_pixel_format_float\n    <\/li>\n<li>WGL_ARB_render_texture\n    <\/li>\n<li>WGL_ATI_pixel_format_float\n    <\/li>\n<li>WGL_EXT_extensions_string\n    <\/li>\n<li>WGL_EXT_framebuffer_sRGB\n    <\/li>\n<li>WGL_EXT_pixel_format_packed_float\n    <\/li>\n<li>WGL_NV_float_buffer\n    <\/li>\n<li>WGL_NV_multisample_coverage\n    <\/li>\n<li>WGL_NV_render_depth_texture\n    <\/li>\n<li>WGL_NV_render_texture_rectangle<br \/>\n\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>[French] Voici la liste des extensions OpenGL support\u00e9es par les pilotes Forceware 174.20. [\/French] [English] Here is the list of OpenGL extensions supported by Forceware 174.20 drivers. [\/English] OpenGL Extensions: 161 extensions<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[187,180,638],"class_list":["post-91","post","type-post","status-publish","format-standard","hentry","category-opengl","tag-extension","tag-forceware","tag-opengl"],"aioseo_notices":[],"views":540,"_links":{"self":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/91","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/comments?post=91"}],"version-history":[{"count":0,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/91\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/media?parent=91"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/categories?post=91"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/tags?post=91"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}