{"id":68,"date":"2006-06-23T08:09:29","date_gmt":"2006-06-23T07:09:29","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=68"},"modified":"2006-06-23T08:09:29","modified_gmt":"2006-06-23T07:09:29","slug":"compilation-of-ogre3d-v121","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20060623\/compilation-of-ogre3d-v121\/","title":{"rendered":"Compilation of Ogre3D v1.2.1"},"content":{"rendered":"<p>Just for fun (and for benchmarking too), I&#8217;ve done a compilation of the latest Ogre3D engine (v1.2.1).<\/p>\n<p>For the sake of the test I used vc2005 and the two following files available on <a href=\"http:\/\/www.ogre3d.org\">www.ogre3d.org<\/a>:<br \/>\n&#8211; OGRE 1.2.1 Source for Windows<br \/>\n&#8211; Dependencies 1.2.0 for Visual C++ 2005(8.0)<\/p>\n<p>Unpack both archives and put the content of Dependencies archive into ogre folder. Now you&#8217;re ready to load the ogre_vc8.sln solution. Once done, you have to enable the compiler timer with:<br \/>\n[i]Tools->Options->Projects->VC++ Build and setting Build Timing to Yes[\/i]. <\/p>\n<p>Okay, everything is ready for the compilation of the OgreMain project.<\/p>\n<p>With my workstation (p4 3.6GHz, 2Go DDR2 533, hdd WD 200Go SATA1), the compilation and linking took: <b>Build Time 12:04<\/b> (read 12 min 04 sec!) :raspberry:<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just for fun (and for benchmarking too), I&#8217;ve done a compilation of the latest Ogre3D engine (v1.2.1). For the sake of the test I used vc2005 and the two following files available on www.ogre3d.org: &#8211; OGRE 1.2.1 Source for Windows &#8211; Dependencies 1.2.0 for Visual C++ 2005(8.0) Unpack both archives and put the content of Dependencies archive into ogre folder. Now you&#8217;re ready to load &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20060623\/compilation-of-ogre3d-v121\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Compilation of Ogre3D v1.2.1<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[151,206],"class_list":["post-68","post","type-post","status-publish","format-standard","hentry","category-programming","tag-compilation","tag-ogre3d"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Just for fun (and for benchmarking too), I&#039;ve done a compilation of the latest Ogre3D engine (v1.2.1). For the sake of the test I used vc2005 and the two following files available on www.ogre3d.org: - OGRE 1.2.1 Source for Windows - Dependencies 1.2.0 for Visual C++ 2005(8.0) Unpack both archives and put the content of\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"JeGX\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20060623\/compilation-of-ogre3d-v121\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"JeGX&#039;s Lab | News en vrac \/ WP sandbox\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Compilation of Ogre3D v1.2.1 | JeGX&#039;s Lab\" \/>\n\t\t<meta property=\"og:description\" content=\"Just for fun (and for benchmarking too), I&#039;ve done a compilation of the latest Ogre3D engine (v1.2.1). For the sake of the test I used vc2005 and the two following files available on www.ogre3d.org: - OGRE 1.2.1 Source for Windows - Dependencies 1.2.0 for Visual C++ 2005(8.0) Unpack both archives and put the content of\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20060623\/compilation-of-ogre3d-v121\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2006-06-23T07:09:29+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2006-06-23T07:09:29+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Compilation of Ogre3D v1.2.1 | JeGX&#039;s Lab\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Just for fun (and for benchmarking too), I&#039;ve done a compilation of the latest Ogre3D engine (v1.2.1). 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