{"id":66,"date":"2006-08-06T18:00:23","date_gmt":"2006-08-06T17:00:23","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=66"},"modified":"2009-07-22T16:56:47","modified_gmt":"2009-07-22T15:56:47","slug":"depth-map-filtering-ati-vs-nvidia","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20060806\/depth-map-filtering-ati-vs-nvidia\/","title":{"rendered":"Depth Map Filtering &#8211; ATI vs NVIDIA"},"content":{"rendered":"<p>Really ATI has some problems with OpenGL. Now I&#8217;m working on soft shadows and my tmp devstation has a Radeon X700 (not the top-notch I know but an enough powerful CG). With my X700 (Catalyst 6.6) the soft shadow edges are rendered as follows:<\/p>\n<p><center><img decoding=\"async\" src=\"public\/200608\/ATIX700_5x5_1024dmap_linear_partial.jpg\" \/><\/center><\/p>\n<p>And on my second CG, a nVidia 6600gt (forceware 91.31), the soft shadows are as follows:<\/p>\n<p><center><img decoding=\"async\" src=\"public\/200608\/nv6600gt_5x5_1024dmap_linear_partial.jpg\" \/><\/center><\/p>\n<p>The GLSL shaders are the same, a 5&#215;5 bluring kernel, with a shadow map (or depth map as you want) of 1024&#215;1024 (via a FBO) with a linear filtering. Now if I set the nearest filtering mode, I get the following results for the X700:<\/p>\n<p><center><img decoding=\"async\" src=\"public\/200608\/ATIX700_5x5_1024dmap_nearest_partial.jpg\" \/><\/center><\/p>\n<p>and for the 6600gt:<\/p>\n<p><center><img decoding=\"async\" src=\"public\/200608\/nv6600gt_5x5_1024dmap_nearest_partial.jpg\" \/><\/center><\/p>\n<p>It seems as if the Radeon GPU has a bug in the filtering module when the gpu has to apply a linear filter on a depth map. Very strange.<br \/>\nI&#8217;m not satisfied by this explanation but it&#8217;s the only I see for the moment.<\/p>\n<p>This kind of problem shows how it&#8217;s important for a graphics developer to have at least 2 workstations, one with a nVidia board and the other with an ATI CG. I tell you, realtime 3D is made of blood, sweat and screams! :winkhappy:<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Really ATI has some problems with OpenGL. Now I&#8217;m working on soft shadows and my tmp devstation has a Radeon X700 (not the top-notch I know but an enough powerful CG). With my X700 (Catalyst 6.6) the soft shadow edges are rendered as follows: And on my second CG, a nVidia 6600gt (forceware 91.31), the soft shadows are as follows: The GLSL shaders are the &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20060806\/depth-map-filtering-ati-vs-nvidia\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Depth Map Filtering &#8211; ATI vs NVIDIA<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,8],"tags":[22,202,203,51,201],"class_list":["post-66","post","type-post","status-publish","format-standard","hentry","category-opengl","category-programming","tag-ati","tag-depth-map","tag-filtering","tag-nvidia","tag-soft-shadow"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Really ATI has some problems with OpenGL. 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Now I&#039;m working on soft shadows and my tmp devstation has a Radeon X700 (not the top-notch I know but an enough powerful CG). With my X700 (Catalyst 6.6) the soft shadow edges are rendered as follows: And on my second CG, a nVidia 6600gt (forceware 91.31), the\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20060806\/depth-map-filtering-ati-vs-nvidia\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2006-08-06T17:00:23+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2009-07-22T15:56:47+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Depth Map Filtering \u2013 ATI vs NVIDIA | JeGX&#039;s Lab\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Really ATI has some problems with OpenGL. Now I&#039;m working on soft shadows and my tmp devstation has a Radeon X700 (not the top-notch I know but an enough powerful CG). With my X700 (Catalyst 6.6) the soft shadow edges are rendered as follows: And on my second CG, a nVidia 6600gt (forceware 91.31), the\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#article\",\"name\":\"Depth Map Filtering \\u2013 ATI vs NVIDIA | JeGX's Lab\",\"headline\":\"Depth Map Filtering &#8211; ATI vs NVIDIA\",\"author\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/author\\\/jegx\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/#person\"},\"image\":{\"@type\":\"ImageObject\",\"url\":\"public\\\/200608\\\/ATIX700_5x5_1024dmap_linear_partial.jpg\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#articleImage\"},\"datePublished\":\"2006-08-06T18:00:23+01:00\",\"dateModified\":\"2009-07-22T16:56:47+01:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#webpage\"},\"articleSection\":\"OpenGL, Programming, ati, depth map, filtering, nvidia, soft shadow\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/programming\\\/#listItem\",\"name\":\"Programming\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/programming\\\/#listItem\",\"position\":2,\"name\":\"Programming\",\"item\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/programming\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#listItem\",\"name\":\"Depth Map Filtering &#8211; ATI vs NVIDIA\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#listItem\",\"position\":3,\"name\":\"Depth Map Filtering &#8211; ATI vs NVIDIA\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/programming\\\/#listItem\",\"name\":\"Programming\"}}]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/#person\",\"name\":\"JeGX\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/author\\\/jegx\\\/#author\",\"url\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/author\\\/jegx\\\/\",\"name\":\"JeGX\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/84ced5670773799817f2f791816e1124fc739962b2fd55c366a685887c8287cd?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"JeGX\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/#webpage\",\"url\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20060806\\\/depth-map-filtering-ati-vs-nvidia\\\/\",\"name\":\"Depth Map Filtering \\u2013 ATI vs NVIDIA | JeGX's Lab\",\"description\":\"Really ATI has some problems with OpenGL. 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