{"id":63,"date":"2006-08-08T18:30:50","date_gmt":"2006-08-08T17:30:50","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=63"},"modified":"2011-09-07T20:48:10","modified_gmt":"2011-09-07T19:48:10","slug":"uniform-arrays-in-glsl","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20060808\/uniform-arrays-in-glsl\/","title":{"rendered":"Uniform Arrays in GLSL"},"content":{"rendered":"<p>A new version of the Soft Shadows Benchmark is available but this time using uniform arrays to pass the blurring kernel to the pixel shader. On nVidia boards, there is a little increase of speed (1 or 2 fps). On my X700&#8230; black screen&#8230; Houston, we&#8217;ve got a problem&#8230; This is with Catalyst 6.6. Okay I try the very latest Catalyst, the 6.7. Bad idea, it&#8217;s worse! Both versions (with and without uniform arrays) do not work anymore with C6.7. Back to C6.6. That really sucks! :thumbdown:<\/p>\n<p>But I&#8217;ve just received a feedback telling me that the uniform arrays version works fine on an ATI X1600 Pro with C6.5. :thumbup:<\/p>\n<p>Okay, there is certainly a problem with the X*** series and uniform arrays.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new version of the Soft Shadows Benchmark is available but this time using uniform arrays to pass the blurring kernel to the pixel shader. On nVidia boards, there is a little increase of speed (1 or 2 fps). On my X700&#8230; black screen&#8230; Houston, we&#8217;ve got a problem&#8230; This is with Catalyst 6.6. Okay I try the very latest Catalyst, the 6.7. Bad idea, &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20060808\/uniform-arrays-in-glsl\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Uniform Arrays in GLSL<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[22,29,18,23,200],"class_list":["post-63","post","type-post","status-publish","format-standard","hentry","category-opengl","tag-ati","tag-catalyst","tag-glsl","tag-radeon","tag-uniform-array"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"A new version of the Soft Shadows Benchmark is available but this time using uniform arrays to pass the blurring kernel to the pixel shader. On nVidia boards, there is a little increase of speed (1 or 2 fps). 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