{"id":57,"date":"2007-02-21T08:24:52","date_gmt":"2007-02-21T07:24:52","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=57"},"modified":"2009-07-22T16:58:38","modified_gmt":"2009-07-22T15:58:38","slug":"nvidia-opengl-extension-specifications","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20070221\/nvidia-opengl-extension-specifications\/","title":{"rendered":"NVIDIA OpenGL Extension Specifications"},"content":{"rendered":"<p>Finally NVIDIA releases the specs of the new OpenGL extensions that come with the gf8800. Great news! :thumbup:<\/p>\n<p>These specs are very important for us, poor graphics developers, in order to update our software with the latest cool features. So among these specs, there is the GL_EXT_draw_instanced that allows to do geometry instancing. Another extension is WGL_NV_gpu_affinity. This ext allows to send the gfx calls to a particular GPU in multi-gpus system. Should be cool to see how a 7950GX2 behaves. The GL_EXT_timer_query ext provides a nano-second resolution timer to determine the amount of time it takes to fully complete a set of OpenGL gfx calls. There are still so many cool extensions. As soon as I get a 8800 board, I&#8217;ll made a little tutorial to cover these cool extensions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finally NVIDIA releases the specs of the new OpenGL extensions that come with the gf8800. Great news! :thumbup: These specs are very important for us, poor graphics developers, in order to update our software with the latest cool features. So among these specs, there is the GL_EXT_draw_instanced that allows to do geometry instancing. Another extension is WGL_NV_gpu_affinity. This ext allows to send the gfx calls &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20070221\/nvidia-opengl-extension-specifications\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">NVIDIA OpenGL Extension Specifications<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[187,51,638,190],"class_list":["post-57","post","type-post","status-publish","format-standard","hentry","category-opengl","tag-extension","tag-nvidia","tag-opengl","tag-specification"],"aioseo_notices":[],"views":458,"_links":{"self":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/57","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/comments?post=57"}],"version-history":[{"count":0,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/57\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/media?parent=57"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/categories?post=57"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/tags?post=57"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}