{"id":49,"date":"2007-05-29T09:44:14","date_gmt":"2007-05-29T08:44:14","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=49"},"modified":"2011-09-07T19:26:30","modified_gmt":"2011-09-07T18:26:30","slug":"r600-is-vtf-capable","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20070529\/r600-is-vtf-capable\/","title":{"rendered":"R600 is VTF-capable"},"content":{"rendered":"<p>&#8220;All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what&#8217;s using them.&#8221;<\/p>\n<p>This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. So Vertex Texture Fetching is now available with Radeon 2k series :thumbup: What&#8217;s more, the R600 can handle very large texture up to 8192&#215;8192 just like the G80. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what&#8217;s using them.&#8221; This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. So Vertex Texture Fetching is now available with Radeon 2k series :thumbup: What&#8217;s more, the R600 can handle very large texture up to 8192&#215;8192 &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20070529\/r600-is-vtf-capable\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">R600 is VTF-capable<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,8],"tags":[164,23,175,174,19],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-hardware","category-programming","tag-r600","tag-radeon","tag-texturing","tag-vertex","tag-vtf"],"aioseo_notices":[],"views":366,"_links":{"self":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":0,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}