{"id":49,"date":"2007-05-29T09:44:14","date_gmt":"2007-05-29T08:44:14","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=49"},"modified":"2011-09-07T19:26:30","modified_gmt":"2011-09-07T18:26:30","slug":"r600-is-vtf-capable","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20070529\/r600-is-vtf-capable\/","title":{"rendered":"R600 is VTF-capable"},"content":{"rendered":"<p>&#8220;All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what&#8217;s using them.&#8221;<\/p>\n<p>This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. So Vertex Texture Fetching is now available with Radeon 2k series :thumbup: What&#8217;s more, the R600 can handle very large texture up to 8192&#215;8192 just like the G80. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what&#8217;s using them.&#8221; This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. So Vertex Texture Fetching is now available with Radeon 2k series :thumbup: What&#8217;s more, the R600 can handle very large texture up to 8192&#215;8192 &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20070529\/r600-is-vtf-capable\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">R600 is VTF-capable<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,8],"tags":[164,23,175,174,19],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-hardware","category-programming","tag-r600","tag-radeon","tag-texturing","tag-vertex","tag-vtf"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"&quot;All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what&#039;s using them.&quot; This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. So Vertex Texture Fetching is now available with Radeon 2k series :thumbup: What&#039;s more,\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"JeGX\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20070529\/r600-is-vtf-capable\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"JeGX&#039;s Lab | News en vrac \/ WP sandbox\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"R600 is VTF-capable | JeGX&#039;s Lab\" \/>\n\t\t<meta property=\"og:description\" content=\"&quot;All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what&#039;s using them.&quot; This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. So Vertex Texture Fetching is now available with Radeon 2k series :thumbup: What&#039;s more,\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20070529\/r600-is-vtf-capable\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2007-05-29T08:44:14+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2011-09-07T18:26:30+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"R600 is VTF-capable | JeGX&#039;s Lab\" \/>\n\t\t<meta name=\"twitter:description\" content=\"&quot;All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what&#039;s using them.&quot; This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. 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