{"id":40,"date":"2008-01-31T13:52:28","date_gmt":"2008-01-31T12:52:28","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=40"},"modified":"2011-09-07T20:45:33","modified_gmt":"2011-09-07T19:45:33","slug":"review-lumina-glsl-studio","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20080131\/review-lumina-glsl-studio\/","title":{"rendered":"Quick Review &#8211; Lumina &#8211; GLSL studio"},"content":{"rendered":"<p>Je viens de m&#8217;amuser un peu avec <a href=\"http:\/\/lumina.sourceforge.net\/Home.html\">Lumina<\/a>. C&#8217;est un petit environnement de mise au point de shader GLSL. Le projet demarre et il y a encore pas mal de petites coquilles (essayez de charger plusieurs projets les uns \u00e0 la suite des autres ou plus simplement chargez le projet de test deferred3.lum: l&#8217;interface graphique aime moyennement!) qui trainent mais le concept est bon. En regardant de plus pr\u00eat, cela ressemble fortement \u00e0 une interface graphique pos\u00e9 sur un soft comme Demoniak3D. Il y a des scripts (\u00e9crits dans un language bas\u00e9 sur <a href=\"http:\/\/www.ecma-international.org\/publications\/standards\/Ecma-262.htm\">ECMA<\/a>)pour mettre en place les \u00e9l\u00e9ments de la scene 3d et les controler. Il y a aussi les scripts GLSL (vertex, pixel et geometry). Si on analyse un fichier de projet on d\u00e9couvre une structure similaire \u00e0 une d\u00e9mo Demoniak3D: un script XML, des nodes &lt;script&gt;, &lt;shader&gt;, etc. <\/p>\n<p>Maintenant que le tour du proprio est fait, voil\u00e0 mon premier projet de test ultra simple: afficher un torus jaune qui tourne le tout utilisant un vertex et un pixel shader pour le rendu. J&#8217;ai pu coder ce projet rapidement avec une analyse rapide des fichiers de projets *.lum.<\/p>\n<p><center><img decoding=\"async\" src=\"https:\/\/www.ozone3d.net\/blogs\/lab\/public\/200801\/lumina_jegx_first_test\" \/><\/center><\/p>\n<p>Le projet est t\u00e9l\u00e9chargeable ici: <a href=\"public\/200801\/lumina_jegx_test_01.zip\">lumina_jegx_test_01.zip<\/a><\/p>\n<p>Globalement c&#8217;est sympa mais l&#8217;inter\u00eat de l&#8217;interface graphique est discutable. Dans ce type de soft (Lumina ou Demoniak3D) soit l&#8217;interface graphique est de haut niveau et simple \u00e0 utiliser soit vaut mieux s&#8217;en passer. Je vais quand m\u00eame \u00e9tudier plus en d\u00e9tail le fonctionnement de Lumina ne serait-ce que pour am\u00e9liorer Demoniak3D et son successeur&#8230;<\/p>\n<p>Dans le m\u00eame esprit que lumina il y a aussi FX Composer (NVIDIA) et RenderMonkey (ATI).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Je viens de m&#8217;amuser un peu avec Lumina. C&#8217;est un petit environnement de mise au point de shader GLSL. Le projet demarre et il y a encore pas mal de petites coquilles (essayez de charger plusieurs projets les uns \u00e0 la suite des autres ou plus simplement chargez le projet de test deferred3.lum: l&#8217;interface graphique aime moyennement!) qui trainent mais le concept est bon. En &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20080131\/review-lumina-glsl-studio\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Quick Review &#8211; Lumina &#8211; GLSL studio<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,42],"tags":[69,155,18,154,156],"class_list":["post-40","post","type-post","status-publish","format-standard","hentry","category-opengl","category-tests-reviews","tag-demoniak3d","tag-fx-composer","tag-glsl","tag-lumina","tag-rendermonkey"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Je viens de m&#039;amuser un peu avec Lumina. C&#039;est un petit environnement de mise au point de shader GLSL. 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