{"id":36,"date":"2008-01-17T13:17:35","date_gmt":"2008-01-17T12:17:35","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=36"},"modified":"2011-09-07T20:46:01","modified_gmt":"2011-09-07T19:46:01","slug":"catalyst-81-glsl-lighting-bug-fixed","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20080117\/catalyst-81-glsl-lighting-bug-fixed\/","title":{"rendered":"Catalyst 8.1 GLSL lighting bug fixed"},"content":{"rendered":"<p>The previous catalyst (7.11 \/ 7.12) had a nasty <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/?p=30\">bug in dynamic lights management in GLSL<\/a>.<br \/>\nI&#8217;ve just tested the latest <a href=\"http:\/\/www.ozone3d.net\/smf\/index.php\/topic,1165.0.html\">Catalyst 8.1 WHQL<\/a> with the Demoniak3D demo I coded for, and the bug has been fixed. In the <a href=\"https:\/\/a248.e.akamai.net\/f\/674\/9206\/0\/www2.ati.com\/gamesite\/Catalyst_81_release_notes.html\">release notes<\/a>, there is no trace of this bug and its correction. Anyway, now this bug is fixed and this is the important thing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The previous catalyst (7.11 \/ 7.12) had a nasty bug in dynamic lights management in GLSL. I&#8217;ve just tested the latest Catalyst 8.1 WHQL with the Demoniak3D demo I coded for, and the bug has been fixed. In the release notes, there is no trace of this bug and its correction. Anyway, now this bug is fixed and this is the important thing.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[31,29,30,18,23,147],"class_list":["post-36","post","type-post","status-publish","format-standard","hentry","category-opengl","tag-bug","tag-catalyst","tag-driver","tag-glsl","tag-radeon","tag-video"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"The previous catalyst (7.11 \/ 7.12) had a nasty bug in dynamic lights management in GLSL. I&#039;ve just tested the latest Catalyst 8.1 WHQL with the Demoniak3D demo I coded for, and the bug has been fixed. In the release notes, there is no trace of this bug and its correction. Anyway, now this bug\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"JeGX\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20080117\/catalyst-81-glsl-lighting-bug-fixed\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"JeGX&#039;s Lab | News en vrac \/ WP sandbox\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Catalyst 8.1 GLSL lighting bug fixed | JeGX&#039;s Lab\" \/>\n\t\t<meta property=\"og:description\" content=\"The previous catalyst (7.11 \/ 7.12) had a nasty bug in dynamic lights management in GLSL. I&#039;ve just tested the latest Catalyst 8.1 WHQL with the Demoniak3D demo I coded for, and the bug has been fixed. In the release notes, there is no trace of this bug and its correction. Anyway, now this bug\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20080117\/catalyst-81-glsl-lighting-bug-fixed\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2008-01-17T12:17:35+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2011-09-07T19:46:01+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Catalyst 8.1 GLSL lighting bug fixed | JeGX&#039;s Lab\" \/>\n\t\t<meta name=\"twitter:description\" content=\"The previous catalyst (7.11 \/ 7.12) had a nasty bug in dynamic lights management in GLSL. I&#039;ve just tested the latest Catalyst 8.1 WHQL with the Demoniak3D demo I coded for, and the bug has been fixed. In the release notes, there is no trace of this bug and its correction. Anyway, now this bug\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#article\",\"name\":\"Catalyst 8.1 GLSL lighting bug fixed | JeGX's Lab\",\"headline\":\"Catalyst 8.1 GLSL lighting bug fixed\",\"author\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/author\\\/jegx\\\/#author\"},\"publisher\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/#person\"},\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#articleImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/84ced5670773799817f2f791816e1124fc739962b2fd55c366a685887c8287cd?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"JeGX\"},\"datePublished\":\"2008-01-17T13:17:35+01:00\",\"dateModified\":\"2011-09-07T20:46:01+01:00\",\"inLanguage\":\"en-US\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#webpage\"},\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#webpage\"},\"articleSection\":\"OpenGL, bug, catalyst, driver, glsl, radeon, video\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/opengl\\\/#listItem\",\"name\":\"OpenGL\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/opengl\\\/#listItem\",\"position\":2,\"name\":\"OpenGL\",\"item\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/opengl\\\/\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#listItem\",\"name\":\"Catalyst 8.1 GLSL lighting bug fixed\"},\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab#listItem\",\"name\":\"Home\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#listItem\",\"position\":3,\"name\":\"Catalyst 8.1 GLSL lighting bug fixed\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/category\\\/opengl\\\/#listItem\",\"name\":\"OpenGL\"}}]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/#person\",\"name\":\"JeGX\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/author\\\/jegx\\\/#author\",\"url\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/author\\\/jegx\\\/\",\"name\":\"JeGX\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#authorImage\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/84ced5670773799817f2f791816e1124fc739962b2fd55c366a685887c8287cd?s=96&d=mm&r=g\",\"width\":96,\"height\":96,\"caption\":\"JeGX\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/#webpage\",\"url\":\"https:\\\/\\\/www.ozone3d.net\\\/blogs\\\/lab\\\/20080117\\\/catalyst-81-glsl-lighting-bug-fixed\\\/\",\"name\":\"Catalyst 8.1 GLSL lighting bug fixed | JeGX's Lab\",\"description\":\"The previous catalyst (7.11 \\\/ 7.12) had a nasty bug in dynamic lights management in GLSL. 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