{"id":318,"date":"2010-06-25T13:20:55","date_gmt":"2010-06-25T12:20:55","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=318"},"modified":"2010-06-25T13:20:55","modified_gmt":"2010-06-25T12:20:55","slug":"geometry-instancing-opengl-gtx480-hd5870","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20100625\/geometry-instancing-opengl-gtx480-hd5870\/","title":{"rendered":"Geometry Instancing en OpenGL: le Presque Retour!"},"content":{"rendered":"<p><center><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.ozone3d.net\/public\/jegx\/201006\/opengl_geometry_instancing_20100625.jpg\" alt=\"OpenGL geometry instancing\"\/><br \/><i>80,000,000 de polygones&#8230; c&#8217;est cool l&#8217;instancing!<\/i><\/p>\n<p><\/center><br \/>\n<!--more--><\/p>\n<p>Vue les feedbacks r\u00e9guliers (genre: le download n&#8217;est plus dispo!!!) que je re\u00e7ois par rapport au <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20080316\/opengl-geometry-instancing\/\">petit article<\/a> que j&#8217;ai pondu il y a 2 ans sur le <b>geometry instancing en OpenGL<\/b>, j&#8217;ai decid\u00e9 de remettre le pack de demos \u00e0 jour. <\/p>\n<p>Et j&#8217;ai ajout\u00e9 un nouveau mode bas\u00e9 sur les <b>uniform buffers<\/b>.<\/p>\n<p>Les demos fonctionnent maintenant correctement sur ma <b>GTX 480<\/b>. Et bien s\u00fbr, je viens juste de tester sur une <b>HD 5870<\/b> + Cat 10.6 et \u00e7a mer&#8230; euh crashe!<\/p>\n<p>Et vue que j&#8217;ai pas envie de remplacer la GTX 480 par la HD 5870 sur ma machine de dev, je vais devoir debugger \u00e0 distance&#8230;<\/p>\n<p>D\u00e8s que c&#8217;est ok sur la radeon, je publie l&#8217;article complet sur <a href=\"http:\/\/www.geeks3d.com\">Geeks3D.com<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>80,000,000 de polygones&#8230; c&#8217;est cool l&#8217;instancing!<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,8],"tags":[257,638],"class_list":["post-318","post","type-post","status-publish","format-standard","hentry","category-opengl","category-programming","tag-geometry-instancing","tag-opengl"],"aioseo_notices":[],"views":1394,"_links":{"self":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/318","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/comments?post=318"}],"version-history":[{"count":0,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/318\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/media?parent=318"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/categories?post=318"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/tags?post=318"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}