{"id":118,"date":"2008-07-10T13:49:09","date_gmt":"2008-07-10T12:49:09","guid":{"rendered":"http:\/\/www.ozone3d.net\/blogs\/lab\/?p=118"},"modified":"2017-10-20T09:42:09","modified_gmt":"2017-10-20T08:42:09","slug":"multithreaded-build-with-visual-studio-2005","status":"publish","type":"post","link":"https:\/\/www.ozone3d.net\/blogs\/lab\/20080710\/multithreaded-build-with-visual-studio-2005\/","title":{"rendered":"Multithreaded Build with Visual Studio 2005"},"content":{"rendered":"<p>Under Visual Studio 2005 (VC8), you can enable the multithreaded build of projects. This great feature makes it possible to use several CPUs to build your projects. This is a per-project setting and it&#8217;s done in command line: \/MPx where x is the number of cores you want to use. Example: \/MP2 to use 2 CPUs if you have (like me) a core2duo.<\/p>\n<p>I&#8217;ve done some tests with Demoniak3D:<br \/>\n&#8211; Demoniak3D (default): Build Time 0:33<br \/>\n&#8211; Demoniak3D (\/MP2): Build Time 0:15<\/p>\n<p>Great boost in productivity of large projects!<\/p>\n<p><a href=\"http:\/\/www.ozone3d.net\/smf\/index.php\/topic,1461.0.html\">[-source-]<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Under Visual Studio 2005 (VC8), you can enable the multithreaded build of projects. This great feature makes it possible to use several CPUs to build your projects. This is a per-project setting and it&#8217;s done in command line: \/MPx where x is the number of cores you want to use. Example: \/MP2 to use 2 CPUs if you have (like me) a core2duo. I&#8217;ve done &hellip; <a href=\"https:\/\/www.ozone3d.net\/blogs\/lab\/20080710\/multithreaded-build-with-visual-studio-2005\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Multithreaded Build with Visual Studio 2005<\/span> <span class=\"meta-nav\">&raquo;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[315,43,313,637,314,312],"class_list":["post-118","post","type-post","status-publish","format-standard","hentry","category-programming","tag-game-development","tag-gamedev","tag-multithreaded-build","tag-programming","tag-vc8","tag-visual-studio"],"aioseo_notices":[],"views":2861,"_links":{"self":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/comments?post=118"}],"version-history":[{"count":0,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/posts\/118\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/media?parent=118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/categories?post=118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ozone3d.net\/blogs\/lab\/wp-json\/wp\/v2\/tags?post=118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}