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OpenGL Programming



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 Tuto 01
  3D window initialization. Gouraud triangle rendering.

 Tuto 02
  Mesh loadingmesh. Wireframe rendering.

 Tuto 03
  Lit mesh rendering. Lighting.

 Tuto 04
  Textured mesh rendering. Texturing

 Tuto 05
  Lit and textured mesh rendering.

 Tuto 07
  Blending and transparency.

 Tuto 08
  Multitexturing.

 Tuto 09
  Stencil buffer and viewport.

 Tuto 10
  Spherical environment mapping and stencil buffer.

 Tuto 11
  Vertical synchronization.

 Tuto 12
  Alpha test.

 Tuto 13
  Shows the use of DevIL library for image loading.

 Tuto 14
  Shows how to use C++ 3D models exported from LynX 3D Viewer. Specular highlights.

 Tuto 15
  Shows how to load a compressed texture and how to setup the trilinear filtering.

 Tuto 16
  Shows how to use the VBO (Vertex buffer Object) and the GLSL (OpenGL Shading Language).





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