Author Topic: Saving an OpenGL rendered Mesh file in C++  (Read 2315 times)

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kenmarcus

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Saving an OpenGL rendered Mesh file in C++
« on: November 13, 2007, 03:44:01 PM »
Hi everyone,

Really need help.

I was able to load and render my mesh file (bunny.m) but I don't know how to save the rendered file in m file also after transformation. Any idea? Any resource?

Thanks a lot.