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Saving an OpenGL rendered Mesh file in C++
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Topic: Saving an OpenGL rendered Mesh file in C++ (Read 2315 times)
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kenmarcus
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Posts: 1
Saving an OpenGL rendered Mesh file in C++
«
on:
November 13, 2007, 03:44:01 PM »
Hi everyone,
Really need help.
I was able to load and render my mesh file (bunny.m) but I don't know how to save the rendered file in m file also after transformation. Any idea? Any resource?
Thanks a lot.
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Saving an OpenGL rendered Mesh file in C++