Author Topic: 3D Ripper DX  (Read 2320 times)

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JeGX

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3D Ripper DX
« on: November 07, 2007, 08:35:16 AM »
With 3D Ripper DX you can:
- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.

3D Ripper DX supports only DirectX 9.0 applications. OpenGL, older versions of DirectX and software renderers are not supported.

Homepage: http://www.deep-shadows.com/hax/3DRipperDX.htm

Dr. Goulu

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Re: 3D Ripper DX
« Reply #1 on: November 07, 2007, 12:09:16 PM »
do you know something like this for OpenGL ?

(o.t. what a collection of smileys  :girl:)
3Dmon

JeGX

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Re: 3D Ripper DX
« Reply #2 on: November 07, 2007, 02:52:56 PM »