Author Topic: [OpenGL Benchmark] Fur Rendering - 1280x1024  (Read 114049 times)

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JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #45 on: September 01, 2007, 09:50:33 AM »
Thanks  bleg ;)
Updated.


cedxgx

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #46 on: September 01, 2007, 02:46:57 PM »
hi, great soft
« Last Edit: September 01, 2007, 02:50:04 PM by cedxgx »

St.Yopa

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #47 on: September 04, 2007, 03:40:56 PM »
eVGA 8800 SLI

e4500(@3,2) WC\ Asus Striker Ex\ 4Gb Corsair Dominator 800 Mhz\ eVGA 8800 GTX SLI \ 2x Barracuda 320 Gb SATA\Corsair 620W\ Antec Nine Hundred Gamer Case\

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #48 on: September 05, 2007, 08:51:14 AM »
Thanks guys,  updated!

KoDAk

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #49 on: September 09, 2007, 09:19:05 PM »


ZoLKoRn

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #50 on: September 23, 2007, 01:03:43 AM »


 ;D
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THAILAND

St.Yopa

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #51 on: September 29, 2007, 03:09:09 PM »
e4500(@3,2) WC\ Asus Striker Ex\ 4Gb Corsair Dominator 800 Mhz\ eVGA 8800 GTX SLI \ 2x Barracuda 320 Gb SATA\Corsair 620W\ Antec Nine Hundred Gamer Case\

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #52 on: September 30, 2007, 01:30:06 PM »
okay, updated.

orson

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #53 on: October 01, 2007, 01:53:44 AM »
eVGA 8800 SLI



hi there.

i am running
2x geforce 8800 ultra xfx extremes 670 core/1655 shader /1160 mem
asus striker extreme mobo
4gb corsair dominator 1142
qx6800 3.4ghz

just wondering what sort of overclocking you are doing to hit that kidna score. best i can get is at most 2900.
thanks in advance


vhco

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #54 on: October 04, 2007, 09:48:16 PM »

orson

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #55 on: October 05, 2007, 01:56:39 AM »
after days of messing and starting of with this score



i finally got this score :D



driver version was 163.69 on vista 64bit

fellix

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #56 on: October 05, 2007, 03:30:15 PM »
I've noticed something very odd here - it seems the score [o3Marks] is in linear co-relation with the benching time duration.
For instance, if the default setup (60 sec.) gives me 3000 points, if I set the time for 30 seconds I'll get exactly the half points.  ???

Is this wrong, or some weird concept?
« Last Edit: October 05, 2007, 03:32:11 PM by fellix »

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #57 on: October 05, 2007, 06:56:59 PM »
The o3Mark score is simply the the number of frames rendered during the benchmark. There is no complex calculus to get it  ;D

EfterlysT

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #58 on: October 07, 2007, 05:10:29 PM »

FlyZ

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #59 on: October 07, 2007, 06:51:43 PM »
Stock (594/1404/900):



OC (621/1566/1026):