Author Topic: [OpenGL Benchmark] Fur Rendering - 1280x1024  (Read 114027 times)

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Alexspeed

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #105 on: January 26, 2008, 02:37:34 PM »
Hi there, i like your furmark :D

tested my nes BFG Geforce 8800 GTS 512MB with it at overclocked settings on a Intel Q6600 @3,24GHz and the ram at 900 4-4-4-12
These are the rockstable, primestable, atitoolstable 24/7 settings =)

Higher settings are possible but unecessary for me.




EDIT: Just one question... How long has this to run in stabilitytest mode to have a sure result?
« Last Edit: January 26, 2008, 02:41:16 PM by Alexspeed »

Warhammer

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #106 on: January 29, 2008, 05:31:58 AM »
Hi to all,  8800GTS SLI.
A couple of thing regarding program.
1 does not show correct CPU speed. I am running mine at 1800FSB with a muliplyer of 8 = 3.6
2 the program does not work to well when there,s 2 monitors connected to the video card (benching 1 card scores go from 2600 to 2700 )







« Last Edit: February 11, 2008, 06:07:09 AM by Warhammer »

AstroBoy

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #107 on: February 10, 2008, 09:01:43 PM »
Is there a particular Version of this Benchmark that supports Crossfire? I am curious as I have not seen any difference with CF enabled/disabled.
I am quite sure my CF is working as I have created a "how-to" for eneabling CF (and specifically for Crysis) @ techPowerUp.

Thank for the effort that went into making this benchmark. It has become quite popular @ TPU!

Cheers,

Bryan

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #108 on: February 11, 2008, 09:12:58 AM »
Hi there, i like your furmark :D

EDIT: Just one question... How long has this to run in stabilitytest mode to have a sure result?
Furmark ? Cool name for the next version  :thumbup:

Stability test: I guess some hours (2 or 3 will be fine).

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #109 on: February 11, 2008, 09:19:04 AM »
A couple of thing regarding program.
1 does not show correct CPU speed. I am running mine at 1800FSB with a muliplyer of 8 = 3.6
2 the program does not work to well when there,s 2 monitors connected to the video card (benching 1 card scores go from 2600 to 2700 )
I will look at these problem for the next version.

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #110 on: February 11, 2008, 09:21:11 AM »
Is there a particular Version of this Benchmark that supports Crossfire? I am curious as I have not seen any difference with CF enabled/disabled.
I am quite sure my CF is working as I have created a "how-to" for eneabling CF (and specifically for Crysis) @ techPowerUp.

Thank for the effort that went into making this benchmark. It has become quite popular @ TPU!

Cheers,

Bryan
Hi Bryan,
a major update of the fur benchy should be out in the next few days.

But from some users, the crossfire seems to be supported:
- CrossFire X1900XT: Crossfire enabled (1280x1024): 2785 o3Marks: http://www.ozone3d.net/smf/index.php/topic,784.msg1576.html#msg1576
- CrossFire X1900XT: Crossfire disabled(1280x1024): 1638 o3Marks: http://www.ozone3d.net/smf/index.php/topic,784.msg1586.html#msg1586

as well as the SLI:
- Fur bench and SLI: http://www.ozone3d.net/smf/index.php/topic,784.msg1579.html#msg1579

Because I haven't a Xfire system, it's a little hard for me to test that support. So if you have such a system, I'll PM you to do some tests.

Does GPU-Z display that CrossFire is enabled ? Or does GPU Caps Viewer display 2 in the numGPUs field of the MainCaps panel?
Can you give the links to your "how-to" at TPU ?

AstroBoy

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #111 on: February 12, 2008, 04:52:12 AM »
I'd LOVE to help in any way I can.  I did see the results from a 1900XT, but doesn't seem to be working for the newer series cards.

I'm running a HD 3870 CF. GPU-Z current version does show "CF enabled", I have not as of yet tried GPU Caps Viewer. Would the results from that app help you any?

PM me with anything you would like me to try.  :thumbup:

Here is the link to my thread. http://forums.techpowerup.com/showthread.php?t=51219
« Last Edit: February 12, 2008, 04:54:34 AM by AstroBoy »

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #112 on: February 12, 2008, 09:27:13 AM »
Okay AstroBoy (or Dr Spankenstein ?). I'll PM you as soon as the new version is ready for some tests.

AstroBoy

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #113 on: February 12, 2008, 04:34:52 PM »
Yeah, I messed up my registration on this site and had my confirmation e-mail sent to the wrong address, so I had to create another, hence the username change.... :lol:

I look forward to providing any feedback you need!

 :kimouss:

Bryan

cynic

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #114 on: February 25, 2008, 07:00:23 PM »
Hi everyone this is my score,  ATI HD 3850, Catalyst 8.12 , Core 803- Mem 1008 - Score  3073
bye!

« Last Edit: February 25, 2008, 07:03:15 PM by cynic »

Romik_fl

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #115 on: February 26, 2008, 08:29:50 PM »
Hi, All! This is my score, 8800GTS 512, forceware 174.16, Rop 783/Shader 1998/mem 1134 Score 3581
« Last Edit: February 26, 2008, 08:44:55 PM by Romik_fl »

RafaLL

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #116 on: February 26, 2008, 11:03:23 PM »
Here is my fur benchmark.  Double Evga 8800 Gts 512 SSC, QX6700I

Stefan

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #117 on: March 06, 2008, 05:24:16 PM »
My Radeon is actually the X1800XL model.


Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer

Ray Adams

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #118 on: March 10, 2008, 09:15:25 PM »
CPU Core2Due E6750 @ 3.6Gb, 4Gb RAM 900MHz, Windows XP 64 SP2
Saphire HD 3870 (790/1140)
Scroe - 3114

Ray Adams

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #119 on: March 10, 2008, 09:24:17 PM »
Content mode doesn't work for me :( After test and right after "Please wait 5 sec" no result dialog box at all. The program exists