Author Topic: Hyperion in Action!  (Read 2305 times)

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Jared Forbes

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Hyperion in Action!
« on: June 20, 2007, 06:45:43 AM »
Hi All

At long last I have updated our website; take a look at the case studies page as almost every item featured uses Hyperion for the graphics layer.

http://www.lumendigital.co.nz/case_studies.html

We have build some nifty add-ons such as a super fast quad pool text rendered with GLSL animators that we will contribute back to the community soon.

Any news on the future of Hyperion would be appreciated.

JeGX

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Re: Hyperion in Action!
« Reply #1 on: June 20, 2007, 08:57:31 AM »
Really great! Stunning!!!

Do the "Australian Events Calendar" and "Future Farming Roadshow" demos exploit the famous 42-inch touchscreens ?

The water effect is nice (video at the bottom of this page: http://www.lumendigital.co.nz/gallery_discover_au.html )


I'm going to talk a bit about you really soon! Thanks for that gallery, you guys are real Hyperion Gurus!

The future of Hyperion: I'm a little bit tied but I've started to update Hyperion with many new cool things and new rendering
capabilities but for the moment I have to struggle with Vista migration (thanks Micro$oft for all cool things you put/remove into/from Vista that make the joy of graphics developer) and
vc8 floating points that make my vc6 math code scream!  Many new cool demos will be released with the new version! So stay tuned!!



Jared Forbes

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Re: Hyperion in Action!
« Reply #2 on: June 20, 2007, 10:14:47 AM »
Yes, it has been busy time at Lumen and we have used or explored almost every feature of Hyperion.

The Future Farming road-show has a wall of 6 Plasma displays that only have a 3mm gap between each panel. The graphics are provided by 3 individual PCs synced via a network connection.

The Australian Events Calendar is 3 meters in length and uses 2 data projectors with a combined resolution of 2560 x 768 pixels. Multi-user interaction is controlled with our custom camera based hand-tracking software.

The water and sand effects are shaders that were created by our resident luminary  James Brown. The fish, snakes and crocodile animations on the interactive floor are also shader based. The floor is 9 x 6 meters physically and 1536 x 1024 digitally requiring the pixels pushing power of an 8800, but it still runs at 60FPS.

There are many examples of interactive floors from around the world, but I think that this is currently the coolest! ( so modest ) ;D

The current version of Hyperion is a little unforgiving so we are looking forward to an update and some new features to explore.