Author Topic: Demoniak3D stopped - GeeXLab available for real time 3D coding!  (Read 7297 times)

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JeGX

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Demoniak3D stopped - GeeXLab available for real time 3D coding!
« on: October 05, 2009, 02:52:08 PM »
Hi to all demoniak3d users

GeeXLab, the successor of Demoniak3D is available now.

Some useful links:
- GeeXLab homepage: http://www.geeks3d.com/geexlab/
- GeeXLab overview: http://www.geeks3d.com/20091005/geexlab-laboratory-for-real-time-3d-learning-and-experiments/
- GeeXLab forum: http://www.ozone3d.net/smf/index.php/board,41.0.html


« Last Edit: August 14, 2010, 09:48:37 AM by JeGX »

JeGX

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Latest GeeXLab News...
« Reply #1 on: October 29, 2009, 08:16:09 AM »
Hi there!
If you're too busy to follow GeeXLab news, here are the latest:

- Test of shadow mapping with very big depth maps (8kx8k and more...):
   http://www.geeks3d.com/20091028/geexlab-shadow-mapping-and-large-depth-map-on-radeon-hd-5770/

- Shader library: posterization post processing filter:
  http://www.geeks3d.com/20091027/shader-library-posterization-post-processing-effect-glsl/

- The new version of GeeXLab: 0.1.13:
   http://www.geeks3d.com/20091027/geexlab-0-1-13-available/

- Shader library: lens circle post processing filter:
  http://www.geeks3d.com/20091020/shader-library-lens-circle-post-processing-effect-glsl/

- Shader library: bump mapping shader with multiple lights:
  http://www.geeks3d.com/20091019/shader-library-bump-mapping-shader-with-multiple-lights-glsl/

- Shader library: phong shader with multiple lights:
  http://www.geeks3d.com/20091013/shader-library-phong-shader-with-multiple-lights-glsl/

- How to load an OBJ object made with Blender:
  http://www.geeks3d.com/20091012/geexlab-a-simple-way-to-show-your-blender-models-in-real-time-3d/

- Shader library: night vision post processing filter:
  http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-filter-glsl/