oZone3D.Net Forums
September 02, 2010, 08:25:20 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Corsair AX1200 PSU And Two Highly Stressed GTX 480 in SLI (FurMark and EVGA OC Scanner)
 
   Home   Help Login Register  
Pages: [1]
  Print  
Author Topic: Wiley's CG journal - free sample  (Read 1801 times)
0 Members and 1 Guest are viewing this topic.
Stefan
Consigliere
****
Posts: 609


« on: January 02, 2009, 07:15:10 PM »

Wiley Interscience gives away a bunch of whitepapers, not the most recent ones but it's a freebie.

Quote
Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches
Occlusion Textures for Plausible Soft Shadows
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection
Pressing: Smooth Isosurfaces with Flats from Binary Grids
A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation
Point-Based Rendering of Non-Manifold Surfaces
A General Multi-step Algorithm for Voxel Traversing Along a Line
A Sketch-Based User Interface for Reconstructing Architectural Drawings
Object-Space Visibility Ordering for Point-Based and Volume Rendering
A Flexible Kernel for Adaptive Mesh Refinement on GPU
Logged

Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer
haduken
Associate

Posts: 1


« Reply #1 on: June 06, 2009, 11:31:53 AM »

Thanks for the free sample of it,I truly encouraged to read it more.


« Last Edit: June 15, 2009, 08:26:02 AM by root » Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!