Author Topic: Humus' thoughts on the compute shader and the future  (Read 3484 times)

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Stefan

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Humus' thoughts on the compute shader and the future
« on: May 16, 2009, 02:48:57 PM »
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A couple of interesting things about the compute shader is that while the programming approach is radically different from traditional vertex and pixel shader programming, the underlying hardware hasn't radically changed to accomodate this change in API. It's mostly about using existing hardware capabilities in a smarter way.

Read full story at Humus' site.
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