Author Topic: A bit more deferred – CryEngine3  (Read 4136 times)

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Stefan

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A bit more deferred – CryEngine3
« on: May 09, 2009, 06:26:43 PM »
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In CryEngine 3 the renderer is now even more powerful because we added deferred lighting as new engine features. We deliberately decided not to go for a classic deferred shading approach. This has implications on content generation, performance characteristics and implementation. In this presentation we are sharing our experience.

Get Triangle Game Conference 2009 slide from Crytek.
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer