Author Topic: Microsoft GDC 2009 slides available  (Read 3294 times)

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Stefan

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Microsoft GDC 2009 slides available
« on: May 09, 2009, 06:07:06 AM »
GDC 2009: XNA Game Studio Program Overview
XNA Game Studio has come a long way from XNA Game Studio Express 1.0. Learn about the new features in XNA Game Studio 3.0 and how to publish your game with the XNA Community Games publishing program. We are also unveiling the XNA Game Studio XDK Extensions, a new SDK that enables Xbox LIVE Arcade and retail game development with the XNA Framework on the Xbox 360.

GDC 2009: XNA Game Studio XDK Extensions, Certification, and You
This talk will show how the XNA Game Studio XDK Extensions reduce the time necessary to deliver a certifiable, polished title for mainstream release.

GDC 2009: Performance Tools Update
The XNA Platform and Tools team has been hard at work delivering updates to PIX for both Xbox 360 and Windows. This session brings you up to speed on the new features and improvements made to this critical toolset for performance investigation and analysis of your title.

GDC 2009: Squeezing It All In
This talk will discuss how to fit data into limited disc space and how to physically arrange data for optimal user experience.

GDC 2009: Networking Traffic Jams and Schrodingers Cat
This talk explains how to overcome the challenges posed by limited bandwidth and delivery latency.

GDC 2009: New Xbox 360 and DirectX SDK Features
This session provides an overview and demo of just some of the many additions since last year. Attendees will gain a broad understanding of the new tools and features.

GDC 2009: PIX and XNA Game Studio Diagnosing Performance Problems
This presentation will explore how to use PIX for Windows and PIX for Xbox 360 to profile and interpret performance issues in XNA Game Studio titles.

GDC 2009: The Top 10 List - CPU and GPU Performance Challenges
This presentation will draw on the unique perspective of Microsoft's XNA Developer Connection (XDC) group to present an across the board survey of the performance issues even the very best Xbox 360 developers run into, how to identify those issues, and how to fix them.

GDC 2009: Faster How to Improve XNA Game Studio Title Performance
This talk will examine several common causes of performance problems and how to address each of them.

GDC 2009: Analyzing Performance Shortfalls in XNA Game Studio Titles
This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls.
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer