OpenGL 4.3Shader Storage Buffers
0 Members and 1 Guest are viewing this topic.
The biggest evidence that Microsoft has learned its lesson comes from the fact that DirectX 11 will work on graphics cards rated for DX9 and DX10. During the Vista era, to run DX10 you needed a DX10 card. This doesn't mean that all of DX11's features run on a DX11 card, but what it does mean is that it doesn't exclude older hardware and, in so doing, rate it a second-class citizen.