Author Topic: Real Time Rendering of Deformable Translucent Objects via GPU Splatting  (Read 998 times)

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Stefan

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A real time technique which allows to render animated translucent object using a splatting approach based on the dipole source approximation.

Get this and other demos from Sebastien Hillaire's personal homepage.
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer