Author Topic: GLC_Player 2.0 now use VBO and GLSL  (Read 4970 times)

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laumaya

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GLC_Player 2.0 now use VBO and GLSL
« on: March 05, 2009, 12:49:52 AM »
Hello every body, :kimouss: :kimouss:
GLC_Player 2.0 is released


List of the new fonctionnalities :

    * Model structure display.
    * Model properties display with materials thumbnails view.
    * Material modification with the possibility to save these modifications in an Album.
    * Objectsl visibility attribute saved in Album.
    * Shaders can be applied to objects or for all models, Object's shader saved in Album.
    * Use shader for the selections.
    * Multi selection.
    * Possibility to merge albums.
    * Export Album in html.
    * Export Album and models to folder.
    * Multi Snapshots with rotary motion.

List of enhancements :

    * Reading of colored OFF files (COFF).
    * Reduction of memory usage. Possibility to load twice more models.
    * Performance enhancement (VBO usage or Vertex Array if VBO are not supported)
    * Transparence apply by material, not by obect => The same object can contains transparent faces.
    * Capture size and background can be set.
    * Faster selection up to 10x.
Links:
- GLC_Player

For the next released GLC_Player will support 3DXML and COLLADA (Mesh + structure + material). :girl:

Good night.
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JeGX

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Re: GLC_Player 2.0 now use VBO and GLSL
« Reply #1 on: March 05, 2009, 11:27:11 AM »
Thanks man,
will look at it asap!