Author Topic: Wiley's CG journal - free sample  (Read 4937 times)

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Stefan

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Wiley's CG journal - free sample
« on: January 02, 2009, 07:15:10 PM »
Wiley Interscience gives away a bunch of whitepapers, not the most recent ones but it's a freebie.

Quote
Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches
Occlusion Textures for Plausible Soft Shadows
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection
Pressing: Smooth Isosurfaces with Flats from Binary Grids
A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation
Point-Based Rendering of Non-Manifold Surfaces
A General Multi-step Algorithm for Voxel Traversing Along a Line
A Sketch-Based User Interface for Reconstructing Architectural Drawings
Object-Space Visibility Ordering for Point-Based and Volume Rendering
A Flexible Kernel for Adaptive Mesh Refinement on GPU
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer

haduken

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Re: Wiley's CG journal - free sample
« Reply #1 on: June 06, 2009, 11:31:53 AM »
Thanks for the free sample of it,I truly encouraged to read it more.


« Last Edit: June 15, 2009, 08:26:02 AM by root »