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GeForce 185.20 Released - Now With Ambient Occlusion
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Topic: GeForce 185.20 Released - Now With Ambient Occlusion (Read 1320 times)
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Stefan
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Posts: 608
GeForce 185.20 Released - Now With Ambient Occlusion
«
on:
January 01, 2009, 04:58:46 PM »
VR-Zone
got download links and screenshots.
I'll test them later, download takes ages
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Stefan
Moderator
Consigliere
Posts: 608
Re: GeForce 185.20 Released - Now With Ambient Occlusion
«
Reply #1 on:
January 01, 2009, 07:02:20 PM »
Keys refering to "Ambient occlusion" settings:
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{xxx}\0000]
"D3D_AO_MODE"=hex:03,00,00,00 high
"D3D_AO_MODE"=hex:02,00,00,00 medium
"D3D_AO_MODE"=hex:01,00,00,00 low
"D3D_AO_MODE"=hex:00,00,00,00 off
Quick tests:
new extensions available:
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_buffer_load
Furmark, Fluidmark & GPUCapsViewer run fine
AO=high has no impact on Furmark, 3DMark06 or PTBoats DX10
Cryostasis DX10 demo runs a 3rd slower with AO=high
Massive artifacts with either AO=high or AO=off
Call of Juarez DX10 benchmark @ 1680x1050
------- min. max. avg. FPS
AO=off 11.2 37.7 21.2
AO=high 8 19 12
World in Conflict DX10 benchmark
Setting = very high details @ 1680x1050
-------- avg. min. max.
AO=off 31 17 59
AO=high 14 9 25
I didn't spot dramatical visual differences though.
«
Last Edit: January 01, 2009, 08:02:01 PM by Stefan
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