Author Topic: GeForce 185.20 Released - Now With Ambient Occlusion  (Read 2578 times)

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Stefan

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GeForce 185.20 Released - Now With Ambient Occlusion
« on: January 01, 2009, 04:58:46 PM »
VR-Zone got download links and screenshots.

I'll test them later, download takes ages :P
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer

Stefan

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Re: GeForce 185.20 Released - Now With Ambient Occlusion
« Reply #1 on: January 01, 2009, 07:02:20 PM »
Keys refering to "Ambient occlusion" settings:
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{xxx}\0000]
"D3D_AO_MODE"=hex:03,00,00,00 high
"D3D_AO_MODE"=hex:02,00,00,00 medium
"D3D_AO_MODE"=hex:01,00,00,00 low
"D3D_AO_MODE"=hex:00,00,00,00 off


Quick tests:

new extensions available:
GL_NV_vertex_buffer_unified_memory
GL_NV_shader_buffer_load


Furmark, Fluidmark & GPUCapsViewer run fine

AO=high has no impact on Furmark, 3DMark06 or PTBoats DX10

Cryostasis DX10 demo runs a 3rd slower with AO=high
Massive artifacts with either AO=high or AO=off

Call of Juarez DX10 benchmark @ 1680x1050
-------  min. max. avg. FPS
AO=off  11.2 37.7 21.2
AO=high    8   19  12

World in Conflict DX10 benchmark
Setting = very high details @ 1680x1050
-------- avg. min. max.
AO=off   31   17    59
AO=high 14    9     25

I didn't spot dramatical visual differences though.
« Last Edit: January 01, 2009, 08:02:01 PM by Stefan »
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer