Hello!!
This is more of a GPU Caps subject: I am using 3D Max, Maya, and FXComposer to create content that I hope to visualize in Demoniak3d. I am not a programmer (although I intend to write plenty of Demoniak3D codes).
I am having great difficulties with hardware shaders - both creating them and using them. I see things like shader preview swatches turning black, scenes that work fine until I reload them, shaders from FXComposer won't work in max and maya, and other seemingly random behaviors. I want to be sure my hardware and software is configured correctly so I can rule out that as a cause of the many problems I'm seeing. It may simply be a case of broken software (or user error

) but it is hard to believe that I cannot reliably create and use hardware shading in those programs (I'm using COLLADA3.05B to exchange data). Does anyone have any tips for debugging problems like this? I have a lenovo T61p with Quadro FX570M, Forceware 6.14.11.7618(7-16-2008), CGToolkit 2.0, DirectX 9.0c (4.09.0000.0904).