Hi I would like to know is it possible to write a glsl shader that loads a cube map (or a spherical one) like your hyperion skybox.. in other words I don't want to use the inbuilt hyperion skybox.. but have my own that is a GLSL shader... I have reasons for doing this which are complicated and not worth going into right now.. but I'm keen to know if it is possible.. and if I can be pointed in the right direction thanks