Author Topic: writing GLSL shader skybox  (Read 2234 times)

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kirado3

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writing GLSL shader skybox
« on: November 07, 2006, 10:12:56 PM »
Hi I would like to know is it possible to write a glsl shader that loads a  cube map (or a spherical one) like your hyperion skybox.. in other words I don't want to use the inbuilt hyperion skybox.. but have my own that is a GLSL shader... I have reasons for doing this which are complicated and not worth going into right now.. but I'm keen to know if it is possible.. and if I can be pointed in the right direction thanks