Author Topic: Alien Vs Predator Demo WIP  (Read 4866 times)

0 Members and 1 Guest are viewing this topic.

satyr

  • Thug
  • *
  • Posts: 23
    • http://www.ozone3d.net
Alien Vs Predator Demo WIP
« on: November 01, 2006, 09:16:41 PM »
I'm currently working on demo about  the etrenal interest conflict between Alien people and the Predators. I think that it is quite satisfying graphically speaking. And the animation on which I did not spent a lot of time is credible (since I don't have any motion capture device that could be really useful for that purpose). The alien that is in this version is the second version of the HR Giger that I try to modelize out of pictures found on the web. I was quite proud of the first version when I did it, but now when I compare them no doubt that it seems quite crappy. The predator is in its first version, also made out of picture found on the web (So if they aren't really accurate that's mainly because I was aproximating what could be in that particular area due to the lack of infos). I also watched the movie and its making of in loop during the modelization process, I can even say its dialogs by hearts now. The demo is not totally ready I need to optimze it as much as I can since the animation technique used here (keyframe mesh interpolation) is really RAM consuming, and I also need to improve the visual aspects and give some life to the background.

So as usual if you have comment do not hesitate  to express yourself.





JeGX

  • Global Moderator
  • Capo Crimine
  • *****
  • Posts: 2357
    • oZone3D.Net
Alien Vs Predator Demo WIP
« Reply #1 on: November 02, 2006, 04:34:15 PM »
Yep mate, RAM-consuming is one of the problem of keyframe-based animation. How many polygons does a single keyframe model have? And how many keyframe models are there for an animation?

satyr

  • Thug
  • *
  • Posts: 23
    • http://www.ozone3d.net
Alien Vs Predator Demo WIP
« Reply #2 on: November 04, 2006, 05:49:14 AM »
The alien one is 13000 polygons and the predator is 9000 and there is 60 keyframes for the first and 130 for the the second.

John Difool

  • Thug
  • *
  • Posts: 48
    • KoKon3D
Alien Vs Predator Demo WIP
« Reply #3 on: November 25, 2006, 04:19:25 PM »
Wahou :shock:!!!

I am impatient to test your démo!!!

you have animated and modeling your character with which software?

JeGX

  • Global Moderator
  • Capo Crimine
  • *****
  • Posts: 2357
    • oZone3D.Net
Alien Vs Predator Demo WIP
« Reply #4 on: November 27, 2006, 11:18:29 AM »
Satyr est un pro pro pro 3dsmax...

John Difool

  • Thug
  • *
  • Posts: 48
    • KoKon3D
Alien Vs Predator Demo WIP
« Reply #5 on: November 27, 2006, 02:29:33 PM »
Ya de quoi se faire plaisir avec 3dsmax!!! J'ai encore beaucoup de chose à apprendre, par exemple l'animation  :lol: !

Poura t'ont tester sa démo?

satyr

  • Thug
  • *
  • Posts: 23
    • http://www.ozone3d.net
Alien Vs Predator Demo WIP
« Reply #6 on: December 03, 2006, 05:54:51 PM »
Thanks John!!
To do that animation I used 3ds max biped, then add it to your mesh (the process can be tricky the firsts tries but do notgive up^^) then you can do the animation as if you were moving a puppet you, and when your animation is finished you have to export it to Hyperion(in fact you will export a model for each keyframe you want). The problem with this technic is that your animation will be really ressource consuming : for the predator the animation is made of 134 models and its weight without the texture is around 40 Mo and the real problem is that it takes even much more RAM (for this demo you need at least 2Go RAM !!  :shock:  ) .

However if you reached this stage and you want to export it you should make a maxscript to help exporting each meshes or bother export them manually.

Here is a sample script that you can use as a base for the export:


frame = 0

for i = STARTING_FRAME to ENDING_FRAME by STEPS do
(
   path = "F:\\3dsmax7\\meshes\\SiunimTao\\"
   extension = ".3ds"
   frame_string = frame as string
   fullpath = path  + frame_string + extension
   exportFile fullpath #noPrompt selectedOnly:true
   frame += 1
   sliderTime += STEPS
)


Where the STEPS is the precision you want for your animation, the greater the STEPS are the less precise your animation will be, but you will save then some ressources when packaging /playing your demos.

Replace
STARTING_FRAME and ENDING_FRAME with the corresponding values, and one more important thing : BE SURE THE FOLDER IN WHICH YOU WANT TO EXPORT YOUR ANIMATION EXISTS OR THAT THE PATH YOU INPUT IS CORRECTLY TYPED!! don't forget the "\\" escape sequence to type a "\".

John Difool

  • Thug
  • *
  • Posts: 48
    • KoKon3D
Re: Alien Vs Predator Demo WIP
« Reply #7 on: February 06, 2007, 03:38:37 PM »
Thank you for your answer, I takes note, it will be useful for my future démo  ;)!!!!
++!!!!