Author Topic: "Oil Platform", a new StemCell Game Engine-powered demo  (Read 936 times)

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Stefan

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"Oil Platform", a new StemCell Game Engine-powered demo
« on: November 23, 2008, 08:20:59 AM »
DevCell released a tech demo to show off their engine's capabilities.

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it emphasize on soft shadows and good illumination, physically driven player control, in-game extensible and configurable GUI, realtime physics and controllable physical machineries, in-game scene loading, multiple rendering viewports, immersive 3d sounds and a lot more.
 
DevCell Software is a software company focused on developing game engine technology that’s extensible, flexible and entirely tool driven.


StemCell Game Engine is a complete platform for creating A to AAA games and 3d applications. The engine is designed around the goal of reducing development time and cost, while giving designers and artists the tools they need to create rich and immersive worlds.
The user experience is the most important goal in our development. We make sure the user’s game development process is short, fun and painless. Our CellBuilder all-in-one tool architecture is allowing complete game construction, testing and running in an easy to use visual environment.

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    *  Strong shader implementation perpixel lighting, real soft shadows, normal and specular maps, particle systems
    * Realtime physics and controllable physics machineries
    * First person character controller using physics
    * 3d immersive sounds
    * In-game map loading
    * In game GUI
    * Multiple rendering viewports
    * All demo scenes created in CellBuilder, actors code written into C++ in a custom plugin library


Required configuration

    * Video card with SM3.0 support (starting from NVidia GForce 6600 and ATI Radeon 9600)

Required configuration should read SM2.0  :-\
Also there are some graphical issues in this demo.
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer