Author Topic: X3: Terran Conflict Rolling Demo Benchmark  (Read 2699 times)

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Stefan

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X3: Terran Conflict Rolling Demo Benchmark
« on: November 05, 2008, 08:25:01 PM »
Yet another DX9 benchmark derived from a game.
Download at GamersHell

Quote
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   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:   DirectX 10
Graphics Card Info:   NVIDIA GeForce 8800 GTX [2536 MB]    Driver: 7.15.0011.8042
CPU Info:      Intel(R) Core(TM)2 Quad  CPU   Q9450  @ 2.66GHz (4 CPUs), ~3.2GHz
Usable System Memory:   4094 MB


Video Settings During Benchmark:
   Screen Resolution:   1680 x 1050 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   NONE

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    43.8 average fps    16.0 minimum fps    98.0 maximum fps
  Scene "Fight"    85.2 average fps    35.0 minimum fps    175.0 maximum fps
  Scene "Build"    82.8 average fps    55.0 minimum fps    114.0 maximum fps
  Scene "Think"    42.7 average fps    30.0 minimum fps    74.0 maximum fps

Overall average framerate: 63.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer

JeGX

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Re: X3: Terran Conflict Rolling Demo Benchmark
« Reply #1 on: November 06, 2008, 10:40:11 AM »
Will test it later.
How long does it take?

Stefan

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Re: X3: Terran Conflict Rolling Demo Benchmark
« Reply #2 on: November 06, 2008, 05:50:36 PM »
It took about 8 minutes on my rig.
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer