Hello,
In 3D mesh, I can use =>
<mesh name ...
<attach_material name="mesh_plane_mat" />
<texture material_name="mesh_plane_mat"
texture_name="rockwall_normal_tex"
</mesh>
but when I use 3ds models, like =>
<model name="blocks" filename="02_models/blocks/blocs_map.3ds"
texturing="TRUE" lighting="TRUE" />
How to attach texture for shader use like mesh?
Because I don't find code samples that solve my problem...
Thanks...
colac