Author Topic: GLM 0.8.0 final released!  (Read 11024 times)

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Groove

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GLM 0.8.0 final released!
« on: October 23, 2008, 01:23:31 PM »
 GLM 0.8.0 is released. This new version is now based on GLSL 1.30 specification which provided new functions and precision qualifiers.

Beyond this, lot of changes have been done to make GLM easier to use, easier to develop, more reliable, more conform to C++ ISO98 standard and GLSL specifications.

It involves that GLM 0.8.x is not backward compatible with GLM 0.7.x... However, an application port from GLM 0.7.x to GLM 0.8.x isn't a huge work and actually for some, it won’t be work at all.

On GLM core side, based on GLSL features, vector types can't be automatically cast to pointer anymore for code safety purposes. Vector constructors require a single scalar parameter of the exact number of components.

On GLM extension side, the mechanism to use them has changed. The old [__]***GTX way doesn't exist anymore. Have a look on the manual for more information.

Have a look on the manual and the changelog for more information. Don't forget to send your feedback at g[DOT]truc[DOT]creation[AT]gmail[DOT]com and enjoy!

http://glm.g-truc.net
http://prdownloads.sourceforge.net/glf/glm-0.8.0.zip?download
http://prdownloads.sourceforge.net/glf/glm-0.8.0.7z?download
« Last Edit: October 23, 2008, 01:35:20 PM by Groove »

JeGX

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Re: GLM 0.8.0 final released!
« Reply #1 on: October 23, 2008, 04:38:18 PM »
Will add a new on Geeks3D tomorrow. Maybe Geeks3D will mirror GLM archives...

Groove

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Re: GLM 0.8.0 final released!
« Reply #2 on: October 24, 2008, 03:59:18 PM »
Thanks !

Well when you do you start to use it in you projects ? :D