Author Topic: Introducing DirectX 11 @ Gamasutra  (Read 2112 times)

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Stefan

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Introducing DirectX 11 @ Gamasutra
« on: August 17, 2008, 08:25:48 AM »
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In this sponsored feature, part of Gamasutra's XNA microsite, Microsoft's Kevin Gee explains in-depth the new features of DirectX 11, from improved multi-threading to Shader Model 5.0 and beyond.

Source: Gamasutra
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