Author Topic: Geforce 177.89 with OpenGL 3.0  (Read 1227 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Consigliere
  • ****
  • Posts: 618
Geforce 177.89 with OpenGL 3.0
« on: August 14, 2008, 08:18:30 PM »
Quote
To enable/disable OpenGL 3.0 features, please use the latest nvemulate tool.

OpenGL 3.0 beta driver release notes

This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using the nvemulate utility, as described here: http://developer.nvidia.com/object/nvemulate.html

You need one of the following graphics cards to enable the OpenGL 3.0 and GLSL 1.30 functionality.

Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600
Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M

This driver implements all of GLSL 1.30 and all of OpenGL 3.0, except for the following functionality:

* One-channel (RED) and two-channel (RG) textures
* Mixed size FBO attachments (mixed-format attachments are supported)
* The Clearbuffer API
* Windowless rendering support (We suggest you use GPU affinity instead)
* Forward-compatible context
* Debug Context

This driver exposes the following new extensions:

OpenGL 2.1 extensions:
ARB_vertex_array_object
ARB_framebuffer_object
ARB_half_float_vertex
OpenGL 3.0 extensions:
WGL_create_context
ARB_draw_instanced
ARB_geometry_shader4
ARB_texture_buffer_object
WGL_create_context

Get the drivers at laptopvideo2go or at NvNews
« Last Edit: August 14, 2008, 08:45:03 PM by Stefan »
Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer