MSI Kombustor 2.2.2
0 Members and 1 Guest are viewing this topic.
To enable/disable OpenGL 3.0 features, please use the latest nvemulate tool.OpenGL 3.0 beta driver release notesThis driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using the nvemulate utility, as described here: http://developer.nvidia.com/object/nvemulate.htmlYou need one of the following graphics cards to enable the OpenGL 3.0 and GLSL 1.30 functionality.Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700MThis driver implements all of GLSL 1.30 and all of OpenGL 3.0, except for the following functionality:* One-channel (RED) and two-channel (RG) textures* Mixed size FBO attachments (mixed-format attachments are supported)* The Clearbuffer API* Windowless rendering support (We suggest you use GPU affinity instead)* Forward-compatible context* Debug ContextThis driver exposes the following new extensions:OpenGL 2.1 extensions:ARB_vertex_array_objectARB_framebuffer_objectARB_half_float_vertexOpenGL 3.0 extensions:WGL_create_contextARB_draw_instancedARB_geometry_shader4ARB_texture_buffer_objectWGL_create_context