Author Topic: GPU PhysX compatibility tests  (Read 23127 times)

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Zogrim

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Re: GPU PhysX compatibility tests
« Reply #15 on: December 22, 2008, 07:24:48 PM »
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Just write "JeGX / oZone3D.Net"
Done)

BTW, Stefan, your tracking skills are very good, even I've found here some titles I've never met before)  How about to cooperate.. somehow ?  ::)

Stefan

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Re: GPU PhysX compatibility tests
« Reply #16 on: December 22, 2008, 08:24:50 PM »
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It's like your list, with comments in more.
I mean, that is pointless to try all this games with GPU PhysX, since they incompatible a priori)

I know what you mean. I have general interest in Physics engines and when i started the topic, i didn't know how "GPU PhysX" actually works.
I could change the headline into sth. more trivial like "List of games using PhysX", but meanwhile it has a pretty good Google rank.


More old games using PhysX core 2.6:
AlphaPrime and Shadowgrounds Survivors, both run fine under Vista 64.
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Stefan

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Re: GPU PhysX compatibility tests
« Reply #17 on: December 27, 2008, 04:29:09 PM »
BTW, Stefan, your tracking skills are very good, even I've found here some titles I've never met before)  How about to cooperate.. somehow ?  ::)
I suggest you subscribe this thread with e-mail notification and put my finds in your list, which is more convenient than a forum thread with x replies.


ALPHA CORE Realizable Metal Resurrection
Update: DynamX 1.05 - PhysX core 2.8.1
This seems to be a plugin for "DOGA"

BlockBall evolution
"Features: a unique dynamic physics system"
This is a "Marble Madness" clone, PhysX core 2.8.0

Frontlines: Fuel of War PC Beta Multiplayer Demo
uses UT3 engine, but PhysX core 2.6.4, inspite of being released June 2008

Alliance of Valiant Arms
uses UT3 engine, PhysX core 2.7.2
stalls at a japanese loading screen with 2 CPU cores hogged, looks like some korean debug protection?


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Zogrim

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Re: GPU PhysX compatibility tests
« Reply #18 on: December 31, 2008, 11:10:41 AM »
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I suggest you subscribe this thread with e-mail notification and put my finds in your list, which is more convenient than a forum thread with x replies.
This is good idea, thanks)

Stefan

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Re: GPU PhysX compatibility tests
« Reply #19 on: January 01, 2009, 04:06:45 PM »
LEGO Digital Designer 2.3.19
"The program that lets you build with LEGO bricks on your computer." - for whatever reason  :stupid:
uses Novodex Core 2.2 from June '05
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Stefan

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Re: GPU PhysX compatibility tests
« Reply #20 on: January 30, 2009, 06:32:13 PM »
The last Remnant
No GPU PhysX inspite of using core 2.7.3 and UE3 engine.

QuickStart Engine (3D Game Engine for XNA )
If i have understood their changelog correctly, it will support GPU PhysX
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Stefan

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Re: GPU PhysX compatibility tests
« Reply #21 on: March 05, 2009, 09:17:34 PM »
ngene tech binaries
no GPU PhysX

Otte engine genesis benchmark
no GPU PhysX

Watchmen - The end is nigh
no GPU PhysX in spite of using core 2.8.1
fails to load under Vista64 with NVIDIA 8800GTX 768MB RAM

Quote
The system ran out of texture memory and could not create a new.texture. This is most likely because you have a graphics card with.only 128 RAM and tried to open multiple editors at once..You should either only work in a single editor or you should get a.video card with more memory. If this is not the case please contact.the engine department. The editor will now shut down.
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Stefan

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Re: GPU PhysX compatibility tests
« Reply #22 on: March 19, 2009, 09:26:33 PM »
Incognito
PhysX via Neoaxis 0.59 engine; no GPU PhysX, actually Neoaxis has issues with the latest SDK

Astragon "Hochseefischen" (deep sea fishing simulator)
it has a dead entry point NxCreateCoreSDK, but doesn't use PhysX at all  :gratgrat:
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Stefan

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Re: GPU PhysX compatibility tests
« Reply #23 on: June 18, 2009, 07:58:58 AM »
America' Army 3
Uses Unreal Engine 3; no GPU PhysX, actually they use an outdated core 2.8.0.7 (2.8.0.24 would be the current one).
However the offline training mode looks very nice.

Codemaster's Overlord II
No GPU PhysX either.
I finished the demo already. Looks great and has a very funny plot.
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