Hi I think Demoniak3D is a very cool game engine: But I still have a couple of questions about it:
1)Are there plans to write an exporter for Blender3D?
http://www.blender.org/ -> in Python script.
1 bis) You might be able to write an xml scene script exporter from Blender?
2) Ozone3D supports the FBX file format. Does Demoniak3D supports this file format also?
2 bis) Are there plans to support the Collada file format? SKIP THIS QUESTION SINCE IT HAS BEEN ANSWERED IN PREVIOUS POSTS
3) Since it runs on Opengl is it possible to make a Mac OS version of it?
4) I haven't seen a lot of bones animated characters in the demo's (except for the Bunny demo). Could you make a real FPS demo?
5) Since Fmod licensing for Indies is very expensive. Is the OpenAL license system cheaper?