Author Topic: GLM 0.7.5 released  (Read 5357 times)

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Groove

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GLM 0.7.5 released
« on: July 09, 2008, 02:07:01 PM »
GLM is a header only C++ math library based on GLSL specification so that if you know how to use GLSL, you know how to use GLSL types and functions: They are the same, same behaviors, same rules. Mostly all GLSL specification have been implemented except texture related issues.

GLM handle all vector and matrix types, GLSL conversions, swizzle operators, the math function library, etc... Beyond the GLSL features an extension system based on GLSL extension system is available. It provides to GLM lot of features like quaternion, matrix transformations, splines, intersections, number precisions, euler angles and various useful functions.

GLM website: http://glm.g-truc.net

JeGX

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Re: GLM 0.7.5 released
« Reply #1 on: July 10, 2008, 01:06:18 PM »
Posted on Geeks3D: http://www.geeks3d.com/?p=337

Just to satisfy my curiosity, which projects or demos use GLM if you have such a feedback of course?

Groove

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Re: GLM 0.7.5 released
« Reply #2 on: July 10, 2008, 07:57:06 PM »
I don't usually ask about that what the people are doing with it. I remember this week a guy who were working for a game company but i don't really know.
I will think about that for later :p