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Author Topic: OpenGL demos taking advantage of Shader Model 4  (Read 1689 times)
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Stefan
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« on: June 22, 2008, 06:19:51 AM »

Naixela released two demos "geometry shader painterly rendering" and "geometry shader tessellation" taking advantage of Shader Model 4 (inclusive source code).

Found another one:
Integrator's GPU Particle System Demo

afaik GL_EXT_gpu_shader4 and GL_EXT_geometry_shader4 are only for NVIDIA cards, however as opposed to DX10 apps you can run them in Windows XP  Smiley

« Last Edit: June 22, 2008, 09:59:31 AM by Stefan » Logged

Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer
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