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Multiple render targets?
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Topic: Multiple render targets? (Read 1442 times)
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James Brown
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Posts: 10
Multiple render targets?
«
on:
March 10, 2008, 11:15:25 PM »
Does Hyperion support MRT? I've set up my FBO with several textures attached to it, but writing to gl_FragData[1] and above has no effect. Is there any way for me to effectively call glDrawBuffers() in the current version?
Cheers,
James
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JeGX
Global Moderator
Capo Bastone
Posts: 1847
Re: Multiple render targets?
«
Reply #1 on:
March 16, 2008, 05:52:07 PM »
Hi James,
just for information, the name Hyperion doesn't exist anymore. It has been replaced by Demoniak3D. But the rest of the software is the same and all hyperion-based code is valid with Demoniak3D.
Now your question. Demoniak3D does not support yet MRT. Let me a few time and I add to Demoniak this support.
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James Brown
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Posts: 10
Re: Multiple render targets?
«
Reply #2 on:
March 19, 2008, 03:07:53 AM »
Thanks for adding that! It gave me a 10% increase in performance.
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JeGX
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Capo Bastone
Posts: 1847
Re: Multiple render targets?
«
Reply #3 on:
March 27, 2008, 09:52:46 PM »
Nice news, since I haven't tested the MRT support
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