Author Topic: Multiple render targets?  (Read 9707 times)

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James Brown

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Multiple render targets?
« on: March 10, 2008, 11:15:25 PM »
Does Hyperion support MRT? I've set up my FBO with several textures attached to it, but writing to gl_FragData[1] and above has no effect. Is there any way for me to effectively call glDrawBuffers() in the current version?

Cheers,
James

JeGX

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Re: Multiple render targets?
« Reply #1 on: March 16, 2008, 05:52:07 PM »
Hi James,

just for information, the name Hyperion doesn't exist anymore. It has been replaced by Demoniak3D. But the rest of the software is the same and all hyperion-based code is valid with Demoniak3D.

Now your question. Demoniak3D does not support yet MRT. Let me a few time and I add to Demoniak this support.

James Brown

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Re: Multiple render targets?
« Reply #2 on: March 19, 2008, 03:07:53 AM »
Thanks for adding that! It gave me a 10% increase in performance.

JeGX

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Re: Multiple render targets?
« Reply #3 on: March 27, 2008, 09:52:46 PM »
Nice news, since I haven't tested the MRT support  :punk: