Thank you for your response,
I read all the above mentioned books, i understand and grasp a whole bunch of the shading techniques. But lets say i want a new shading techniqur from scratch, say a trailing edge on things. I know how to concetualise the idea into a workable solution, and then the hard part comes in coding it. The maths, the concepts of share details, stuff like that. i suppose its a matter of asking on forums such as these

No shader

With shader

For example, this kind of shader i have thought about making.In my mind i understand a few methods and ideas... such as :
Mapping an aplha texture over perlin noise with a gradient, blurring it andshowing it according to the alpha... or perhaps,
edge finding and trailing blurred pieces. My next step would be to experiment as you say, but the actual creation and implementation side of the concept are killer. Im not looking specifically for free code, i want to learn the process of creating new shaders...
Thanks again, for the responses.