This topic aims to check off all the comments about the Static AO demo operating. The demo is available here:
Static AO DemoThis demo uses GLSL shaders (ambient occlusion, bump mapping, water reflexion) in an intensive manner as well as point_sprite particles.
So some weird behaviors might occur on some configurations. I've tested this demo on my geforce 7800gt and on a radeon 9800pro.
You can post any feedback here, the type of configuration, FPS and all other remarks.
In my case:
- winxp sp2
- p4 3.6GHz
- 1G ram ddr 400
- geforce 7800gt / forceware 81.95
- 246 FPS (without particles, only the demo initial screen)
and
- winxp sp2
- p4 2.6GHz
- 1G ram ddr 400
- radeon 9800pro / catalyst 5.11
- 96 FPS (without particles, only the demo initial screen)
Remark: in the demo, the vertical synchronization is enabled. You must disable it to measure the performances: just set vsync="FALSE" in the scene node.
Nvidia demo version (Static_AO_NVIDIA_Demo.xml) has the gl_ClipVertex variable in the AmbientOcclusiobLightingShader
and BumpMappingShader shaders. To test this version on ATI, you can edit the code and set nvidia="FALSE" in the check_hardware_caps element of the scene node. I'd like to know how the X700/X800 or the latest X1800 will work on the nvidia version...