Tag Archives: radeon

GeCube HD3870 X2 X-Turbo

A graphics card with a very nice looking GPU cooler. Unfortunately, this card will available in Korea only… – Source

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OpenGL Geometry Instancing

This article has been updated with new demos and new GI technique. Read the complete article here: OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870. This demo uses instancing techniques (simple instancing, pseudo-instancing and geometry instancing(or GI)) to … Continue reading

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GPU: a floating-point MONSTER

Here is a sum-up of the next GPGPU: far more important than you think. Think 10x a CPU’s performance. This article discusses about the use of GPU for non-graphical purposes or GPGPU (General Purpose (computation) on Graphics Processing Units). The … Continue reading

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Sapphire Radeon 3870-X2 ATOMIC

Sapphire’s 3870 X2 ATOMIC version will hit US and Europe market next month. This card will have 1Gb of GDDR3 memory, Dual DVI / TVO with Water Cooler. Nice product. You can see two kind of power connectors: 2×3 and … Continue reading

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Catalyst 8.1 GLSL lighting bug fixed

The previous catalyst (7.11 / 7.12) had a nasty bug in dynamic lights management in GLSL. I’ve just tested the latest Catalyst 8.1 WHQL with the Demoniak3D demo I coded for, and the bug has been fixed. In the release … Continue reading

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Radeon HD 3870 X2 en Video

Voilà histoire de bosser notre anglais, la Radeon HD 3870 X2 en video…

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3DMark Next (3DMark08) arrive bientôt

Les images du nouveaux 3DMark commencent à fleurir un peu partout sur les forums comme celui-ci: tgfc.qwd1.com. Cette image est vraiment réaliste, le travail des ombres/ textures particulièrement bien fait. Le nouveau 3DMark sera 100% Vista / DirectX 10 / … Continue reading

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Les nouveaux Catalyst 7.11 à la sauce “Bug-Inside”

ATI vient de nous livrer les nouveaux Catalyst 7.11 pour nos belles Radeon. Mais on dirait que ça commence à être une habitude chez les petits gars d’ATI de nous pondre des pilotes bogués surtout pour les nouvelles cartes! Souvenez-vous … Continue reading

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Catalyst 7.9 and Radeon 2K Shadow Mapping Bug

I found this bug while I was coding a new small soft shadows demo for GPU Caps Viewer. Soft shadows are built on shadow mapping and my OpenGL shadow mapping code works perfectly on all Geforce 6/7/8 and Radeon 1k … Continue reading

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R600 is VTF-capable

“All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what’s using them.” This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture … Continue reading

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