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Vertex Displacement Mapping in GLSL Now Available on Radeon!
As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now operational on Radeon (at least on my Radeon HD 4850). From 2 or 3 months, Catalyst makes it … Continue reading
Posted in GLSL, OpenGL
Tagged 3D, bug, catalyst 8.10, displacement mapping, glsl, OpenGL, Programming, vertex texture fetch
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