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Tag Archives: TechDemo
Velvet Shader Preview
Are you ready for a small velvet GLSL shader? Here’s one, at least a preview of the one I’ve just coded for a demo with Smode. Smode… a software dedicated to create… demos! And the cool thing, is that Smode … Continue reading
Posted in GLSL, Programming, TechDemo
Tagged glsl, Programming, smode, TechDemo, velvet, velvet shader
2 Comments
OpenGL Geometry Instancing
This article has been updated with new demos and new GI technique. Read the complete article here: OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870. This demo uses instancing techniques (simple instancing, pseudo-instancing and geometry instancing(or GI)) to … Continue reading
Posted in OpenGL
Tagged geforce, geometry instancing, glDrawElementsInstancedEXT, gl_InstanceID, OpenGL, pseudo-instancing, radeon, TechDemo
10 Comments
A cumbersome bug in the Catalyst 7.12
The latest Catalyst version is the 7.12 (the Cat7.12 internal number is 8.442.0.0). But exactly like the Cat7.11, these drivers have a bug in the management of dynamic lights in GLSL. But this time, I searhed for the source of … Continue reading
Posted in Drivers, GLSL
Tagged 3D, bug, catalyst, demoniak3d, Drivers, dx10, dynamic light, fix, glsl, shader, TechDemo, workaround
1 Comment
Les Catalyst 7.12 toujours à la sauce “Bug-Inside”
Les derniers pilotes Catalyst ont la version 7.12 (le numéro interne des Cat7.12 est le 8.442.0.0 – c’est pas un téléphone ok!). Mais exactement comme les 7.11, ces drivers ont un bug dans la gestion des lumières dynamiques en GLSL. … Continue reading
Posted in Drivers, GLSL
Tagged bug, catalyst, demoniak3d, dx10, dynamic light, fix, glsl, pilote graphique, shader, TechDemo, workaround
4 Comments
Maths Physique et Fractales
Je viens de découvrir le site d’un fou furieux des maths/physique/programmation et toutes les choses qui vont avec. Les pages du site feraient presque mal au crane en les regardant. Le choix de des images de fond laisse vraiment à … Continue reading
Posted in Programming
Tagged 3D, fractale, math, mathematica, physics, pov-ray, simulation, TechDemo
3 Comments
Happy New Year 2k8 + Dev News
Just some little news about the current dev I’m working on. In the next few days I will release the new version of GPU Caps Viewer (currently in beta-test stage). This new version has a cleaner interface, an improved gpu … Continue reading
Posted in Industry News
Tagged Benchmark, demoniak3d, dev, fur, GPU Caps Viewer, hdr, rendering, TechDemo
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