Tag Archives: bug

Vertex Displacement Mapping in GLSL Now Available on Radeon!

As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now operational on Radeon (at least on my Radeon HD 4850). From 2 or 3 months, Catalyst makes it … Continue reading

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ForceWare 163.75 et Occlusion Query

Je viens de passer deux heures de debug pour rien à cause d’un bug dans les Forceware 163.75. Une de mes routines qui utilise les fonctions de l’extension GL_ARB_occlusion_query plantait dès que le nombre de demandes devenait un peu grand … Continue reading

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Catalyst 8.1 GLSL lighting bug fixed

The previous catalyst (7.11 / 7.12) had a nasty bug in dynamic lights management in GLSL. I’ve just tested the latest Catalyst 8.1 WHQL with the Demoniak3D demo I coded for, and the bug has been fixed. In the release … Continue reading

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A cumbersome bug in the Catalyst 7.12

The latest Catalyst version is the 7.12 (the Cat7.12 internal number is 8.442.0.0). But exactly like the Cat7.11, these drivers have a bug in the management of dynamic lights in GLSL. But this time, I searhed for the source of … Continue reading

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Les Catalyst 7.12 toujours à la sauce “Bug-Inside”

Les derniers pilotes Catalyst ont la version 7.12 (le numéro interne des Cat7.12 est le 8.442.0.0 – c’est pas un téléphone ok!). Mais exactement comme les 7.11, ces drivers ont un bug dans la gestion des lumières dynamiques en GLSL. … Continue reading

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Shiva PLE 1.5.3 – 3D Game Development Tool

Depuis le temps que je devais le faire, j’ai enfin pris un moment pour regarder ShiVa de plus près. Surtout que dame Bérengère a envoyé la news alors hop, on fait le test. Le téléchargement de ShiVa 1.5.3 PLE (the … Continue reading

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Les nouveaux Catalyst 7.11 à la sauce “Bug-Inside”

ATI vient de nous livrer les nouveaux Catalyst 7.11 pour nos belles Radeon. Mais on dirait que ça commence à être une habitude chez les petits gars d’ATI de nous pondre des pilotes bogués surtout pour les nouvelles cartes! Souvenez-vous … Continue reading

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Catalyst 7.9 and Radeon 2K Shadow Mapping Bug

I found this bug while I was coding a new small soft shadows demo for GPU Caps Viewer. Soft shadows are built on shadow mapping and my OpenGL shadow mapping code works perfectly on all Geforce 6/7/8 and Radeon 1k … Continue reading

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Dynamic branching and NVIDIA Forceware Drivers

Several weeks ago, I posted on Beyond3D a thread on my dynamic branching benchmark. I wondered why dynamic branching performances on Geforce 7 were worse than ones on Geforce 6 or 8. I believe I’ve got the answer: Forceware drivers. … Continue reading

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