Ageia PhysX SDK for free
Ageia has announced new licensing terms, allowing its PhysX SDK to be used and its runtime components distributed in all…
NVIDIA GLSL compiler
In the demo I received from satyr (see oZone3D.Net forums), there is a toon shader that uses glsl uniforms. The…
SLI is nice!
I must confess the SLI is a really cool technology. I assembled a SLI station based on the new nVidia…
NVIDIA Geoforms Demo
I found on guru3d website a cool tech demo/screen saver. If you have a NVIDIA gf 6 or 7 cg,…
Uniform Arrays in GLSL
A new version of the Soft Shadows Benchmark is available but this time using uniform arrays to pass the blurring…
Soft Shadows are Great!
I’ve just finihed to implement soft-shadows in the new oZone3D Engine. And I must say that soft shadows bring a…
ATI and Depth Map Filtering
I’ve just found in the super paper of ATI, called “ATI OpenGL Programming and Optimization Guide” that all ATI GPUs…
Depth Map Filtering – ATI vs NVIDIA
Really ATI has some problems with OpenGL. Now I’m working on soft shadows and my tmp devstation has a Radeon…
NPOT Textures
It’s nice to come back to code! I’m currently working on a new and simple framework for my OpenGL experimentations…
Compilation of Ogre3D v1.2.1
Just for fun (and for benchmarking too), I’ve done a compilation of the latest Ogre3D engine (v1.2.1). For the sake…
Ambient Occlusion Generator
I’m currently working on a new algorithm for the ambient occlusion generator. The basic idea comes from smash, the main…
Blue Screen of Death
The famous Blue Screen of Death is back: It’s a long time I didn’t see it. I’m working on VBO…
ATI X1900XTX and VTF
I’ve just received an email from an user saying that he was’nt able to run the demos of the Vertex…
PHP Tutorials
Here is cool page about PHP programming hosted in the Zend website. There are very interesting tutorials like Securing Forms…