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Category Archives: OpenGL
Visualisez les Molécules en OpenGL + AO avec QuteMol
Posted in OpenGL, Software
Tagged ambient occlusion, molecule, OpenGL, qutmol, visualisation
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Demos (Videos!) Particules OpenGL JOGL
Basic stateless “Particle System” calculated entirely as vertex shader.
Geometry Instancing en OpenGL: le Presque Retour!
80,000,000 de polygones… c’est cool l’instancing!
HowTo: Matrice de Projection Perspective en OpenGL
Posted in OpenGL, Programming
Tagged android, camera, direct3d, larrabee, matrice, OpenGL, perspective, programmation, projection
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Vertex Displacement Mapping in GLSL Now Available on Radeon!
As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now operational on Radeon (at least on my Radeon HD 4850). From 2 or 3 months, Catalyst makes it … Continue reading
Posted in GLSL, OpenGL
Tagged 3D, bug, catalyst 8.10, displacement mapping, glsl, OpenGL, Programming, vertex texture fetch
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OpenGL Geometry Instancing
This article has been updated with new demos and new GI technique. Read the complete article here: OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870. This demo uses instancing techniques (simple instancing, pseudo-instancing and geometry instancing(or GI)) to … Continue reading
Posted in OpenGL
Tagged geforce, geometry instancing, glDrawElementsInstancedEXT, gl_InstanceID, OpenGL, pseudo-instancing, radeon, TechDemo
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ForceWare 163.75 et Occlusion Query
Je viens de passer deux heures de debug pour rien à cause d’un bug dans les Forceware 163.75. Une de mes routines qui utilise les fonctions de l’extension GL_ARB_occlusion_query plantait dès que le nombre de demandes devenait un peu grand … Continue reading
Quick Review – Lumina – GLSL studio
Je viens de m’amuser un peu avec Lumina. C’est un petit environnement de mise au point de shader GLSL. Le projet demarre et il y a encore pas mal de petites coquilles (essayez de charger plusieurs projets les uns à … Continue reading
Posted in GLSL, OpenGL, Reviews, Software
Tagged demoniak3d, fx composer, glsl, lumina, rendermonkey
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Catalyst 7.9 and Radeon 2K Shadow Mapping Bug
I found this bug while I was coding a new small soft shadows demo for GPU Caps Viewer. Soft shadows are built on shadow mapping and my OpenGL shadow mapping code works perfectly on all Geforce 6/7/8 and Radeon 1k … Continue reading
New NVIDIA OpenGL Extensions Headers
The new OpenGL headers files contain new extensions stuff. You can download them from… just a second, I start GPU Caps Viewer and… okay I got it :thumbup: : from developer.nvidia.com/object/nvidia_opengl_specs.html. But there are a couple of weird things: 1 … Continue reading